[Mesa-dev] [PATCH 1/3] i965: Add names for all instructions to dump_instruction() in FS and VS.

Ian Romanick idr at freedesktop.org
Mon Apr 1 11:50:01 PDT 2013


On 03/12/2013 12:25 PM, Eric Anholt wrote:
> I'd previously added the minimum names to understand my dumps, but this
> makes dumps in general much easier to read.

Series is

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

> ---
>   src/mesa/drivers/dri/i965/brw_fs.cpp     |   20 +-----
>   src/mesa/drivers/dri/i965/brw_shader.cpp |  110 ++++++++++++++++++++++++++++++
>   src/mesa/drivers/dri/i965/brw_shader.h   |    1 +
>   src/mesa/drivers/dri/i965/brw_vec4.cpp   |    7 +-
>   4 files changed, 113 insertions(+), 25 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index dd3baa9..e280d78 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -2531,25 +2531,7 @@ fs_visitor::dump_instruction(fs_inst *inst)
>                inst->flag_subreg);
>      }
>
> -   if (inst->opcode < ARRAY_SIZE(opcode_descs) &&
> -       opcode_descs[inst->opcode].name) {
> -      printf("%s", opcode_descs[inst->opcode].name);
> -   } else {
> -      switch (inst->opcode) {
> -      case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
> -         printf("uniform_pull_const");
> -         break;
> -      case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
> -         printf("uniform_pull_const_gen7");
> -         break;
> -      case FS_OPCODE_SET_SIMD4X2_OFFSET:
> -         printf("set_global_offset");
> -         break;
> -      default:
> -         printf("op%d", inst->opcode);
> -         break;
> -      }
> -   }
> +   printf("%s", brw_instruction_name(inst->opcode));
>      if (inst->saturate)
>         printf(".sat");
>      if (inst->conditional_mod) {
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index aeac69a..e4392bd 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -378,3 +378,113 @@ brw_texture_offset(ir_constant *offset)
>      }
>      return offset_bits;
>   }
> +
> +const char *
> +brw_instruction_name(enum opcode op)
> +{
> +   char *fallback;
> +
> +   if (op < ARRAY_SIZE(opcode_descs) && opcode_descs[op].name)
> +      return opcode_descs[op].name;
> +
> +   switch (op) {
> +   case FS_OPCODE_FB_WRITE:
> +      return "fb_write";
> +
> +   case SHADER_OPCODE_RCP:
> +      return "rcp";
> +   case SHADER_OPCODE_RSQ:
> +      return "rsq";
> +   case SHADER_OPCODE_SQRT:
> +      return "sqrt";
> +   case SHADER_OPCODE_EXP2:
> +      return "exp2";
> +   case SHADER_OPCODE_LOG2:
> +      return "log2";
> +   case SHADER_OPCODE_POW:
> +      return "pow";
> +   case SHADER_OPCODE_INT_QUOTIENT:
> +      return "int_quot";
> +   case SHADER_OPCODE_INT_REMAINDER:
> +      return "int_rem";
> +   case SHADER_OPCODE_SIN:
> +      return "sin";
> +   case SHADER_OPCODE_COS:
> +      return "cos";
> +
> +   case SHADER_OPCODE_TEX:
> +      return "tex";
> +   case SHADER_OPCODE_TXD:
> +      return "txd";
> +   case SHADER_OPCODE_TXF:
> +      return "txf";
> +   case SHADER_OPCODE_TXL:
> +      return "txl";
> +   case SHADER_OPCODE_TXS:
> +      return "txs";
> +   case FS_OPCODE_TXB:
> +      return "txb";
> +   case SHADER_OPCODE_TXF_MS:
> +      return "txf_ms";
> +
> +   case FS_OPCODE_DDX:
> +      return "ddx";
> +   case FS_OPCODE_DDY:
> +      return "ddy";
> +
> +   case FS_OPCODE_PIXEL_X:
> +      return "pixel_x";
> +   case FS_OPCODE_PIXEL_Y:
> +      return "pixel_y";
> +
> +   case FS_OPCODE_CINTERP:
> +      return "cinterp";
> +   case FS_OPCODE_LINTERP:
> +      return "linterp";
> +
> +   case FS_OPCODE_SPILL:
> +      return "spill";
> +   case FS_OPCODE_UNSPILL:
> +      return "unspill";
> +
> +   case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
> +      return "uniform_pull_const";
> +   case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
> +      return "uniform_pull_const_gen7";
> +   case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
> +      return "varying_pull_const";
> +   case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
> +      return "varying_pull_const_gen7";
> +
> +   case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
> +      return "mov_dispatch_to_flags";
> +   case FS_OPCODE_DISCARD_JUMP:
> +      return "discard_jump";
> +
> +   case FS_OPCODE_SET_SIMD4X2_OFFSET:
> +      return "set_simd4x2_offset";
> +
> +   case FS_OPCODE_PACK_HALF_2x16_SPLIT:
> +      return "pack_half_2x16_split";
> +   case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
> +      return "unpack_half_2x16_split_x";
> +   case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
> +      return "unpack_half_2x16_split_y";
> +
> +   case VS_OPCODE_URB_WRITE:
> +      return "urb_write";
> +   case VS_OPCODE_SCRATCH_READ:
> +      return "scratch_read";
> +   case VS_OPCODE_SCRATCH_WRITE:
> +      return "scratch_write";
> +   case VS_OPCODE_PULL_CONSTANT_LOAD:
> +      return "pull_constant_load";
> +
> +   default:
> +      /* Yes, this leaks.  It's in debug code, it should never occur, and if
> +       * it does, you should just add the case to the list above.
> +       */
> +      asprintf(&fallback, "op%d", op);
> +      return fallback;
> +   }
> +}
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
> index 46fe570..9d21d8f 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.h
> +++ b/src/mesa/drivers/dri/i965/brw_shader.h
> @@ -58,3 +58,4 @@ int brw_type_for_base_type(const struct glsl_type *type);
>   uint32_t brw_conditional_for_comparison(unsigned int op);
>   uint32_t brw_math_function(enum opcode op);
>   uint32_t brw_texture_offset(ir_constant *offset);
> +const char *brw_instruction_name(enum opcode op);
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> index b87d62b..7affad0 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
> @@ -936,12 +936,7 @@ vec4_visitor::split_virtual_grfs()
>   void
>   vec4_visitor::dump_instruction(vec4_instruction *inst)
>   {
> -   if (inst->opcode < ARRAY_SIZE(opcode_descs) &&
> -       opcode_descs[inst->opcode].name) {
> -      printf("%s ", opcode_descs[inst->opcode].name);
> -   } else {
> -      printf("op%d ", inst->opcode);
> -   }
> +   printf("%s ", brw_instruction_name(inst->opcode));
>
>      switch (inst->dst.file) {
>      case GRF:
>



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