[Mesa-dev] [PATCH 3/3] hud: flush/unmap the vertex buffer before drawing
Brian Paul
brian.e.paul at gmail.com
Mon Apr 1 15:46:57 PDT 2013
From: Brian Paul <brianp at vmware.com>
The VMware svga driver is picky about making sure the VBO is unmapped
before drawing.
---
src/gallium/auxiliary/hud/hud_context.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c
index 60355ca..65b8247 100644
--- a/src/gallium/auxiliary/hud/hud_context.c
+++ b/src/gallium/auxiliary/hud/hud_context.c
@@ -476,6 +476,9 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
hud_pane_accumulate_vertices(hud, pane);
}
+ /* unmap the uploader's vertex buffer before drawing */
+ u_upload_flush(hud->uploader);
+
/* draw accumulated vertices for background quads */
cso_set_fragment_shader_handle(hud->cso, hud->fs_color);
--
1.7.9.5
More information about the mesa-dev
mailing list