[Mesa-dev] [PATCH] st/mesa: fix levels in initial texture creation

Dave Airlie airlied at gmail.com
Sat Apr 6 21:31:18 PDT 2013


From: Dave Airlie <airlied at redhat.com>

calim pointed out we were getting mipmap levels for array multisamples,
this didn't make sense. So then I noticed this function takes last_level
so we are passing in a too high value here.

I think this should fix the case he was seeing.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/mesa/state_tracker/st_cb_texture.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 25ee352..85b5609 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -1691,7 +1691,7 @@ st_AllocTextureStorage(struct gl_context *ctx,
    stObj->pt = st_texture_create(st,
                                  gl_target_to_pipe(texObj->Target),
                                  fmt,
-                                 levels,
+                                 levels - 1,
                                  ptWidth,
                                  ptHeight,
                                  ptDepth,
-- 
1.8.1.2



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