[Mesa-dev] [PATCH] i965/vs: Fix DEBUG_SHADER_TIME when VS terminates with 2 URB writes.
Paul Berry
stereotype441 at gmail.com
Sun Apr 7 06:42:56 PDT 2013
The call to emit_shader_time_end() before the second URB write was
conditioned with "if (eot)", but eot is always false in this code
path, so emit_shader_time_end() was never being called for vertex
shaders that performed 2 URB writes.
---
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 8bd2fd8..ca1cfe8 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2664,10 +2664,8 @@ vec4_visitor::emit_urb_writes()
emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_varying[slot]);
}
- if (eot) {
- if (INTEL_DEBUG & DEBUG_SHADER_TIME)
- emit_shader_time_end();
- }
+ if (INTEL_DEBUG & DEBUG_SHADER_TIME)
+ emit_shader_time_end();
current_annotation = "URB write";
inst = emit(VS_OPCODE_URB_WRITE);
--
1.8.2
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