[Mesa-dev] [PATCH 3/3] i965: Prefer Y-tiling on Gen6+.

Eric Anholt eric at anholt.net
Mon Apr 8 11:36:34 PDT 2013


Kenneth Graunke <kenneth at whitecape.org> writes:

> In the past, we preferred X-tiling for color buffers because our BLT
> code couldn't handle Y-tiling.  However, the BLT paths have been largely
> replaced by BLORP on Gen6+, which can handle any kind of tiling.
>
> We hadn't measured any performance improvement in the past, but that's
> probably because compressed textures were all uncompressed anyway.
>
> Improves performance in GLB27_TRex_C24Z16_FixedTime by 7.69231%.

This series is:

Reviewed-by: Eric Anholt <eric at anholt.net>
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