[Mesa-dev] [PATCH 00/12] Death to array dereferences of vectors!

Eric Anholt eric at anholt.net
Tue Apr 9 10:49:56 PDT 2013


Ian Romanick <idr at freedesktop.org> writes:

> This series gradually replaces array dereferences of vectors with two
> expressions.  It takes so many patches because changes are needed to the
> existing lowering passes and because several places in the code generate
> array dereferences of vectors (e.g., lowering accessed to
> gl_ClipDistance).  There is also some challenge in dealing with function
> inout parameters that are indexed vectors.
>
> The two new expressions are ir_binop_vector_extract and
> ir_triop_vector_insert.  The former has a vector operand and a scalar
> operand.  The result is the scalar value from the vector specified by
> the scalar.  The later takes a vector and two scalars.  The result is a
> new vector with one indexed field replaced by a scalar value.
>
> Together this series fixes piglit tests glsl-vs-channel-overwrite-01 and
> glsl-vs-channel-overwrite-03.

Throughout the series, there's a bunch of introduction of new tabs for
indentation.  Paul pointed out long ago that the devinfo.html had
specified a no-tabs indent style in the indent command since 2006, and I
found that basically you and I were the only ones putting tabs in, so I
stopped.  I've found reading diffs has become easier since avoiding
tabs, since you don't get diffs with apparently-incorrect indentation
(thanks to "> +" being 3 sharacters, in particular).

I'd love to see this code fixed to not use tabs.  If you use emacs,
removing your custom configuration for Mesa and relying on
.dir-locals.el will get you the preferred style for future work.

Other than that, the patches other than the ones I commented on and the
gl_ClipDistance ones are:

Reviewed-by: Eric Anholt <eric at anholt.net>
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