[Mesa-dev] [PATCH v2 00/19] i965/vs: Generalize VS compiler back-end in preparation for GS.
Paul Berry
stereotype441 at gmail.com
Tue Apr 9 15:11:03 PDT 2013
Changes since v1:
- Consistently use the variable name "shader_prog" to refer to struct
gl_shader_program and "prog" to refer to struct gl_program.
- Move urb_read_length and urb_entry_size into brw_vec4_prog_data so
that they can be re-used by geometry shaders.
- When vec4_vs_visitor has a pointer to a VS-specific data structure,
and vec4_visitor has a pointer to the generic version of that data
structure, use a short variable name in vec4_visitor and a longer
variable name in vec4_vs_visitor.
I've updated the branch "gs-backend-prep" on
git://github.com/stereotype441/mesa.git to point to v2 of the series.
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