[Mesa-dev] [PATCH 8/8] intel/hsw: Enable hiz

Kenneth Graunke kenneth at whitecape.org
Tue Apr 9 15:52:01 PDT 2013


From: Chad Versace <chad.versace at linux.intel.com>

Enable hiz by setting intel_context::has_hiz.  However, to work around
a hardware bug, we selectively enable hiz for only nicely aligned miptree
slices.

No Piglit regressions on Haswell 0x0d26 rev07 when based atop
mesa-master-97e40a5.

Improves the performance of GLB27_TRex_C24Z16_FixedTimeStep by 18.52%
(hsw-0x0d26-rev07; kernel-3.9.0-rc1; GLBenchmark 2.7.0 Release a68901;
samples=3).

Signed-off-by: Chad Versace <chad.versace at linux.intel.com>
---
 src/mesa/drivers/dri/intel/intel_context.c     |  2 +-
 src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 34 +++++++++++++++++++++++++-
 2 files changed, 34 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 990fbea..797a4c8 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -694,7 +694,7 @@ intelInitContext(struct intel_context *intel,
 
    intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
    intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
-   intel->has_hiz = intel->gen >= 6 && !intel->is_haswell;
+   intel->has_hiz = intel->gen >= 6;
    intel->has_llc = intel->intelScreen->hw_has_llc;
    intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
 
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index 6c27bab..654f0be 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -29,6 +29,7 @@
 #include <GL/internal/dri_interface.h>
 
 #include "intel_batchbuffer.h"
+#include "intel_chipset.h"
 #include "intel_context.h"
 #include "intel_mipmap_tree.h"
 #include "intel_regions.h"
@@ -1036,7 +1037,38 @@ intel_miptree_slice_has_hiz(struct intel_mipmap_tree *mt,
                             uint32_t layer)
 {
    intel_miptree_check_level_layer(mt, level, layer);
-   return mt->hiz_mt != NULL;
+
+   if (!mt->hiz_mt)
+      return false;
+
+   int devid = drm_intel_bufmgr_gem_get_devid(mt->region->bo->bufmgr);
+   if (IS_HASWELL(devid)) {
+      /* Disable HiZ for some slices to work around a hardware bug.
+       *
+       * Haswell hardware fails to respect
+       * 3DSTATE_DEPTH_BUFFER.Depth_Coordinate_Offset_X/Y when during HiZ
+       * ambiguate operations.  The failure is inconsistent and affected by
+       * other GPU contexts. Running a heavy GPU workload in a separate
+       * process causes the failure rate to drop to nearly 0.
+       *
+       * To workaround the bug, we enable HiZ only when we can guarantee that
+       * the Depth Coordinate Offset fields will be set to 0. The function
+       * brw_get_depthstencil_tile_masks() is used to calculate the fields,
+       * and the function is sometimes called in such a way that the presence
+       * of an attached stencil buffer changes the fuction's return value.
+       *
+       * The largest tile size considered by brw_get_depthstencil_tile_masks()
+       * is that of the stencil buffer. Therefore, if this hiz slice's
+       * corresponding depth slice has an offset that is aligned to the
+       * stencil buffer tile size, 64x64 pixels, then
+       * 3DSTATE_DEPTH_BUFFER.Depth_Coordinate_Offset_X/Y is set to 0.
+       */
+      uint32_t depth_x_offset = mt->level[level].slice[layer].x_offset;
+      uint32_t depth_y_offset = mt->level[level].slice[layer].y_offset;
+      return (depth_x_offset & 63) == 0 && (depth_y_offset & 63) == 0;
+   }
+
+   return true;
 }
 
 void
-- 
1.8.2.1



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