[Mesa-dev] [PATCH 07/12] sso: update meta state
gregory
gregory.hainaut at gmail.com
Fri Apr 12 09:22:09 PDT 2013
V2: formatting improvement
save and restore _Shader/Pipeline binding point. Rational we don't want any conflict
when the program will be unattached.
---
src/mesa/drivers/common/meta.c | 28 +++++++++++++++++++++++++---
1 file changed, 25 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 927573d..01a63bd 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -51,6 +51,7 @@
#include "main/macros.h"
#include "main/matrix.h"
#include "main/mipmap.h"
+#include "main/pipelineobj.h"
#include "main/pixel.h"
#include "main/pbo.h"
#include "main/polygon.h"
@@ -142,6 +143,8 @@ struct save_state
struct gl_shader_program *GeometryShader;
struct gl_shader_program *FragmentShader;
struct gl_shader_program *ActiveShader;
+ struct gl_pipeline_object *_Shader;
+ struct gl_pipeline_object *Pipeline;
/** MESA_META_STENCIL_TEST */
struct gl_stencil_attrib Stencil;
@@ -615,6 +618,14 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
_mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, GL_FALSE);
}
+ if (ctx->Extensions.ARB_separate_shader_objects) {
+ /* Warning it must be done before _mesa_UseProgram call */
+ _mesa_reference_pipeline_object(ctx, &save->_Shader, ctx->_Shader);
+ _mesa_reference_pipeline_object(ctx, &save->Pipeline,
+ ctx->Pipeline.Current);
+ _mesa_BindProgramPipeline(0);
+ }
+
if (ctx->Extensions.ARB_shader_objects) {
_mesa_reference_shader_program(ctx, &save->VertexShader,
ctx->_Shader->CurrentVertexProgram);
@@ -954,16 +965,26 @@ _mesa_meta_end(struct gl_context *ctx)
save->ATIFragmentShaderEnabled);
}
+ /* Warning it must be done before _mesa_use_shader_program call */
+ if (ctx->Extensions.ARB_separate_shader_objects) {
+ _mesa_reference_pipeline_object(ctx, &ctx->_Shader, save->_Shader);
+ _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current,
+ save->Pipeline);
+ _mesa_reference_pipeline_object(ctx, &save->Pipeline, NULL);
+ }
+
if (ctx->Extensions.ARB_vertex_shader)
- _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader);
+ _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader,
+ ctx->_Shader);
if (ctx->Extensions.ARB_geometry_shader4)
_mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB,
- save->GeometryShader);
+ save->GeometryShader, ctx->_Shader);
if (ctx->Extensions.ARB_fragment_shader)
_mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER,
- save->FragmentShader);
+ save->FragmentShader, ctx->_Shader);
+
_mesa_reference_shader_program(ctx, &ctx->_Shader->ActiveProgram,
save->ActiveShader);
@@ -972,6 +993,7 @@ _mesa_meta_end(struct gl_context *ctx)
_mesa_reference_shader_program(ctx, &save->GeometryShader, NULL);
_mesa_reference_shader_program(ctx, &save->FragmentShader, NULL);
_mesa_reference_shader_program(ctx, &save->ActiveShader, NULL);
+ _mesa_reference_pipeline_object(ctx, &save->_Shader, NULL);
}
if (state & MESA_META_STENCIL_TEST) {
--
1.7.10.4
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