[Mesa-dev] [PATCH] r600g: Workaround for a nested loop bug on Cayman

Martin Andersson g02maran at gmail.com
Sun Apr 14 23:52:44 PDT 2013


On Mon, Apr 15, 2013 at 1:09 AM, Vadim Girlin <vadimgirlin at gmail.com> wrote:
> On 04/15/2013 01:05 AM, Martin Andersson wrote:
>>
>> There is a bug where a BREAK/CONTINUE followed by LOOP_STARTxxx for nested
>> loops may put the branch stack into a state such that ALU_PUSH_BEFORE
>> doesn't work as expected. Workaround this by replacing the ALU_PUSH_BEFORE
>> with a PUSH + ALU for nested loops.
>>
>> Fixes piglit tests:
>> spec/!OpenGL 1.1/read-front
>> spec/EXT_transform_feedback/order*
>> spec/glsl-1.40/uniform_buffer/fs-struct-pad
>>
>> No piglit regressions.
>> ---
>>   src/gallium/drivers/r600/r600_shader.c | 33
>> ++++++++++++++++++++++++++++++---
>>   1 file changed, 30 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/gallium/drivers/r600/r600_shader.c
>> b/src/gallium/drivers/r600/r600_shader.c
>> index 6dbca50..aee011e 100644
>> --- a/src/gallium/drivers/r600/r600_shader.c
>> +++ b/src/gallium/drivers/r600/r600_shader.c
>> @@ -252,6 +252,7 @@ static int tgsi_endif(struct r600_shader_ctx *ctx);
>>   static int tgsi_bgnloop(struct r600_shader_ctx *ctx);
>>   static int tgsi_endloop(struct r600_shader_ctx *ctx);
>>   static int tgsi_loop_brk_cont(struct r600_shader_ctx *ctx);
>> +static bool need_cayman_loop_bug_workaround(struct r600_shader_ctx *ctx);
>>
>>   /*
>>    * bytestream -> r600 shader
>> @@ -5490,7 +5491,7 @@ static int tgsi_opdst(struct r600_shader_ctx *ctx)
>>         return 0;
>>   }
>>
>> -static int emit_logic_pred(struct r600_shader_ctx *ctx, int opcode)
>> +static int emit_logic_pred(struct r600_shader_ctx *ctx, int opcode, int
>> alu_type)
>>   {
>>         struct r600_bytecode_alu alu;
>>         int r;
>> @@ -5510,7 +5511,7 @@ static int emit_logic_pred(struct r600_shader_ctx
>> *ctx, int opcode)
>>
>>         alu.last = 1;
>>
>> -       r = r600_bytecode_add_alu_type(ctx->bc, &alu,
>> CF_OP_ALU_PUSH_BEFORE);
>> +       r = r600_bytecode_add_alu_type(ctx->bc, &alu, alu_type);
>>         if (r)
>>                 return r;
>>         return 0;
>> @@ -5730,7 +5731,20 @@ static void break_loop_on_flag(struct
>> r600_shader_ctx *ctx, unsigned fc_sp)
>>
>>   static int tgsi_if(struct r600_shader_ctx *ctx)
>>   {
>> -       emit_logic_pred(ctx, ALU_OP2_PRED_SETNE_INT);
>> +       int alu_type = CF_OP_ALU_PUSH_BEFORE;
>> +
>> +       /*
>> +          There is a bug where a BREAK/CONTINUE followed by LOOP_STARTxxx
>> for nested
>> +          loops may put the branch stack into a state such that
>> ALU_PUSH_BEFORE
>> +          doesn't work as expected. Workaround this by replacing the
>> ALU_PUSH_BEFORE
>> +          with a PUSH + ALU for nested loops.
>> +        */
>> +       if (ctx->bc->chip_class == CAYMAN &&
>> need_cayman_loop_bug_workaround(ctx)) {
>
>
> We already have current loop level for the stack size computation, see
> r600_bytecode::stack, so I think need_cayman_loop_bug_workaround call may be
> replaced with "ctx->bc->stack.loop > 1", if I'm not missing something.

Ok, will try that tonight. Should I add a comment that it is a hardware bug?

> Vadim
>
>
>> +               r600_bytecode_add_cfinst(ctx->bc, CF_OP_PUSH);
>> +               alu_type = CF_OP_ALU;
>> +       }
>> +
>> +       emit_logic_pred(ctx, ALU_OP2_PRED_SETNE_INT, alu_type);
>>
>>         r600_bytecode_add_cfinst(ctx->bc, CF_OP_JUMP);
>>
>> @@ -5834,6 +5848,19 @@ static int tgsi_loop_brk_cont(struct
>> r600_shader_ctx *ctx)
>>         return 0;
>>   }
>>
>> +static bool need_cayman_loop_bug_workaround(struct r600_shader_ctx *ctx)
>> +{
>> +       unsigned int fscp;
>> +       int num_loops = 0;
>> +       for (fscp = ctx->bc->fc_sp; fscp > 0; fscp--)
>> +       {
>> +               if (FC_LOOP == ctx->bc->fc_stack[fscp].type)
>> +                       ++num_loops;
>> +       }
>> +
>> +       return num_loops >= 2;
>> +}
>> +
>>   static int tgsi_umad(struct r600_shader_ctx *ctx)
>>   {
>>         struct tgsi_full_instruction *inst =
>> &ctx->parse.FullToken.FullInstruction;
>>
>
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