[Mesa-dev] [PATCH 10/14] mesa: don't flush vertices and don't flag _NEW_DEPTH in ClearDepth
Marek Olšák
maraeo at gmail.com
Mon Apr 15 06:17:35 PDT 2013
---
src/mesa/main/depth.c | 8 +-------
1 file changed, 1 insertion(+), 7 deletions(-)
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
index 8aec94a..ad19834 100644
--- a/src/mesa/main/depth.c
+++ b/src/mesa/main/depth.c
@@ -46,13 +46,7 @@ _mesa_ClearDepth( GLclampd depth )
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glClearDepth(%f)\n", depth);
- depth = CLAMP( depth, 0.0, 1.0 );
-
- if (ctx->Depth.Clear == depth)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.Clear = depth;
+ ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 );
}
--
1.7.10.4
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