[Mesa-dev] [PATCH 10/14] mesa: don't flush vertices and don't flag _NEW_DEPTH in ClearDepth

Marek Olšák maraeo at gmail.com
Mon Apr 15 06:17:35 PDT 2013


---
 src/mesa/main/depth.c |    8 +-------
 1 file changed, 1 insertion(+), 7 deletions(-)

diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
index 8aec94a..ad19834 100644
--- a/src/mesa/main/depth.c
+++ b/src/mesa/main/depth.c
@@ -46,13 +46,7 @@ _mesa_ClearDepth( GLclampd depth )
    if (MESA_VERBOSE & VERBOSE_API)
       _mesa_debug(ctx, "glClearDepth(%f)\n", depth);
 
-   depth = CLAMP( depth, 0.0, 1.0 );
-
-   if (ctx->Depth.Clear == depth)
-      return;
-
-   FLUSH_VERTICES(ctx, _NEW_DEPTH);
-   ctx->Depth.Clear = depth;
+   ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 );
 }
 
 
-- 
1.7.10.4



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