[Mesa-dev] [PATCH 11/11] mesa: remove gl_context::_TriangleCaps
Brian Paul
brianp at vmware.com
Tue Apr 16 18:14:56 PDT 2013
No longer used anywhere.
---
src/mesa/drivers/dri/i915/intel_tris.c | 7 ++++---
src/mesa/main/mtypes.h | 5 -----
2 files changed, 4 insertions(+), 8 deletions(-)
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index 07c73f5..4516db6 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -958,7 +958,7 @@ intelChooseRenderState(struct gl_context * ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct intel_context *intel = intel_context(ctx);
- GLuint flags = ctx->_TriangleCaps |
+ GLuint flags =
((ctx->Light.Enabled &&
ctx->Light.Model.TwoSide) ? DD_TRI_LIGHT_TWOSIDE : 0) |
((ctx->Polygon.FrontMode != GL_FILL ||
@@ -1159,6 +1159,8 @@ static void
intelRenderPrimitive(struct gl_context * ctx, GLenum prim)
{
struct intel_context *intel = intel_context(ctx);
+ GLboolean unfilled = (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL);
if (0)
fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
@@ -1172,8 +1174,7 @@ intelRenderPrimitive(struct gl_context * ctx, GLenum prim)
* primitive will always be reset by lower level functions in that case,
* potentially pingponging the state:
*/
- if (reduced_prim[prim] == GL_TRIANGLES &&
- (ctx->_TriangleCaps & DD_TRI_UNFILLED))
+ if (reduced_prim[prim] == GL_TRIANGLES && unfilled)
return;
/* Set some primitive-dependent state and Start? a new primitive.
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 68afc24..027bb99 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3550,11 +3550,6 @@ struct gl_context
GLbitfield64 varying_vp_inputs; /**< mask of VERT_BIT_* flags */
/** \name Derived state */
- /*@{*/
- /** Bitwise-or of DD_* flags. Note that this bitfield may be used before
- * state validation so they need to always be current.
- */
- GLbitfield _TriangleCaps;
GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
GLfloat _EyeZDir[3];
GLfloat _ModelViewInvScale;
--
1.7.3.4
More information about the mesa-dev
mailing list