[Mesa-dev] [PATCH] llvmpipe: Take in consideration all current constant buffers when mapping.
jfonseca at vmware.com
jfonseca at vmware.com
Thu Apr 18 11:06:22 PDT 2013
From: José Fonseca <jfonseca at vmware.com>
---
src/gallium/drivers/llvmpipe/lp_texture.c | 12 +++++++++---
1 file changed, 9 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_texture.c b/src/gallium/drivers/llvmpipe/lp_texture.c
index 99bd6d3..0804619 100644
--- a/src/gallium/drivers/llvmpipe/lp_texture.c
+++ b/src/gallium/drivers/llvmpipe/lp_texture.c
@@ -669,9 +669,15 @@ llvmpipe_transfer_map( struct pipe_context *pipe,
/* Check if we're mapping the current constant buffer */
if ((usage & PIPE_TRANSFER_WRITE) &&
- resource == llvmpipe->constants[PIPE_SHADER_FRAGMENT][0].buffer) {
- /* constants may have changed */
- llvmpipe->dirty |= LP_NEW_CONSTANTS;
+ (resource->bind & PIPE_BIND_CONSTANT_BUFFER)) {
+ unsigned i;
+ for (i = 0; i < Elements(llvmpipe->constants[PIPE_SHADER_FRAGMENT]); ++i) {
+ if (resource == llvmpipe->constants[PIPE_SHADER_FRAGMENT][i].buffer) {
+ /* constants may have changed */
+ llvmpipe->dirty |= LP_NEW_CONSTANTS;
+ break;
+ }
+ }
}
lpt = CALLOC_STRUCT(llvmpipe_transfer);
--
1.7.9.5
More information about the mesa-dev
mailing list