[Mesa-dev] [PATCH 03/17] swrast: Factor out texture slice counting.
Eric Anholt
eric at anholt.net
Mon Apr 22 09:14:44 PDT 2013
This function going to get used a lot more in upcoming patches.
---
src/mesa/swrast/s_texture.c | 16 ++++++++++++----
1 file changed, 12 insertions(+), 4 deletions(-)
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 51048be..36a90dd 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -58,6 +58,14 @@ _swrast_delete_texture_image(struct gl_context *ctx,
_mesa_delete_texture_image(ctx, texImage);
}
+static unsigned int
+texture_slices(struct gl_texture_image *texImage)
+{
+ if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY)
+ return texImage->Height;
+ else
+ return texImage->Depth;
+}
/**
* Called via ctx->Driver.AllocTextureImageBuffer()
@@ -83,11 +91,11 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
* We allocate the array for 1D/2D textures too in order to avoid special-
* case code in the texstore routines.
*/
- swImg->ImageOffsets = malloc(texImage->Depth * sizeof(GLuint));
+ swImg->ImageOffsets = malloc(texture_slices(texImage) * sizeof(GLuint));
if (!swImg->ImageOffsets)
return GL_FALSE;
- for (i = 0; i < texImage->Depth; i++) {
+ for (i = 0; i < texture_slices(texImage); i++) {
swImg->ImageOffsets[i] = i * texImage->Width * texImage->Height;
}
@@ -209,20 +217,20 @@ _swrast_map_teximage(struct gl_context *ctx,
map = swImage->Buffer;
+ assert(slice < texture_slices(texImage));
+
if (texImage->TexObject->Target == GL_TEXTURE_3D ||
texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY) {
GLuint sliceSize = _mesa_format_image_size(texImage->TexFormat,
texImage->Width,
texImage->Height,
1);
- assert(slice < texImage->Depth);
map += slice * sliceSize;
} else if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
GLuint sliceSize = _mesa_format_image_size(texImage->TexFormat,
texImage->Width,
1,
1);
- assert(slice < texImage->Height);
map += slice * sliceSize;
}
--
1.7.10.4
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