[Mesa-dev] [PATCH 15/17] intel: Ensure renderbuffers are current when mapping them.
Eric Anholt
eric at anholt.net
Mon Apr 22 09:14:56 PDT 2013
In the case of renering to windows in X, we would render to stale buffers
(or not render at all!) if you hit a MapRenderbuffer as the first thing
done to your window after new buffers are ready to be collected in DRI2.
I think this also covers the weird comment about irb->mt being missing
sometimes.
---
src/mesa/drivers/dri/intel/intel_fbo.c | 7 +------
1 file changed, 1 insertion(+), 6 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index d22de68..21c30f8 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -123,12 +123,7 @@ intel_map_renderbuffer(struct gl_context *ctx,
return;
}
- /* We sometimes get called with this by our intel_span.c usage. */
- if (!irb->mt) {
- *out_map = NULL;
- *out_stride = 0;
- return;
- }
+ intel_prepare_render(intel);
/* For a window-system renderbuffer, we need to flip the mapping we receive
* upside-down. So we need to ask for a rectangle on flipped vertically, and
--
1.7.10.4
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