[Mesa-dev] [PATCH 3/3] tgsi/scan: set correct input limits for geometry shader
Zack Rusin
zackr at vmware.com
Mon Apr 22 16:13:02 PDT 2013
> Can you even have that property in in a non-geometry shader?
No, not in well formed shaders at least. One could of course force it through graw. I thought about an assert there but I figured that a conditional there won't matter much.
> In any case, series looks good to me, though your patches seem to appear
> with some retro-date.
Ah, thanks. I think I fixed that vm now.
z
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