[Mesa-dev] [PATCH 3/3] tgsi/scan: set correct input limits for geometry shader

Zack Rusin zackr at vmware.com
Mon Apr 22 16:13:02 PDT 2013


> Can you even have that property in in a non-geometry shader?

No, not in well formed shaders at least. One could of course force it through graw. I thought about an assert there but I figured that a conditional there won't matter much.

> In any case, series looks good to me, though your patches seem to appear
> with some retro-date.

Ah, thanks. I think I fixed that vm now.

z


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