[Mesa-dev] [PATCH 3/4] mesa: Add unpack functions for R/RG/RGB [U]INT8/16/32 formats.
Kenneth Graunke
kenneth at whitecape.org
Tue Apr 23 00:17:15 PDT 2013
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/format_unpack.c | 253 ++++++++++++++++++++++++++++++++++++++++++
1 file changed, 253 insertions(+)
diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c
index 94dd106..279bad8 100644
--- a/src/mesa/main/format_unpack.c
+++ b/src/mesa/main/format_unpack.c
@@ -1076,6 +1076,45 @@ unpack_RG_FLOAT16(const void *src, GLfloat dst[][4], GLuint n)
static void
+unpack_R_INT8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLbyte *s = (const GLbyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i];
+ dst[i][GCOMP] = 0.0;
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_RG_INT8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLbyte *s = (const GLbyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*2+0];
+ dst[i][GCOMP] = (GLfloat) s[i*2+1];
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_RGB_INT8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLbyte *s = (const GLbyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*3+0];
+ dst[i][GCOMP] = (GLfloat) s[i*3+1];
+ dst[i][BCOMP] = (GLfloat) s[i*3+2];
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
unpack_RGBA_INT8(const void *src, GLfloat dst[][4], GLuint n)
{
const GLbyte *s = (const GLbyte *) src;
@@ -1089,6 +1128,45 @@ unpack_RGBA_INT8(const void *src, GLfloat dst[][4], GLuint n)
}
static void
+unpack_R_INT16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLshort *s = (const GLshort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i];
+ dst[i][GCOMP] = 0.0;
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_RG_INT16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLshort *s = (const GLshort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*2+0];
+ dst[i][GCOMP] = (GLfloat) s[i*2+1];
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_RGB_INT16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLshort *s = (const GLshort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*3+0];
+ dst[i][GCOMP] = (GLfloat) s[i*3+1];
+ dst[i][BCOMP] = (GLfloat) s[i*3+2];
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
unpack_RGBA_INT16(const void *src, GLfloat dst[][4], GLuint n)
{
const GLshort *s = (const GLshort *) src;
@@ -1102,6 +1180,46 @@ unpack_RGBA_INT16(const void *src, GLfloat dst[][4], GLuint n)
}
static void
+unpack_R_INT32(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLint *s = (const GLint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i];
+ dst[i][GCOMP] = 0.0;
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_RG_INT32(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLint *s = (const GLint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*2+0];
+ dst[i][GCOMP] = (GLfloat) s[i*2+1];
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_RGB_INT32(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLint *s = (const GLint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*3+0];
+ dst[i][GCOMP] = (GLfloat) s[i*3+1];
+ dst[i][BCOMP] = (GLfloat) s[i*3+2];
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+
+static void
unpack_RGBA_INT32(const void *src, GLfloat dst[][4], GLuint n)
{
const GLint *s = (const GLint *) src;
@@ -1115,6 +1233,45 @@ unpack_RGBA_INT32(const void *src, GLfloat dst[][4], GLuint n)
}
static void
+unpack_R_UINT8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLubyte *s = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i];
+ dst[i][GCOMP] = 0.0;
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_RG_UINT8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLubyte *s = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*2+0];
+ dst[i][GCOMP] = (GLfloat) s[i*2+1];
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_RGB_UINT8(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLubyte *s = (const GLubyte *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*3+0];
+ dst[i][GCOMP] = (GLfloat) s[i*3+1];
+ dst[i][BCOMP] = (GLfloat) s[i*3+2];
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
unpack_RGBA_UINT8(const void *src, GLfloat dst[][4], GLuint n)
{
const GLubyte *s = (const GLubyte *) src;
@@ -1128,6 +1285,45 @@ unpack_RGBA_UINT8(const void *src, GLfloat dst[][4], GLuint n)
}
static void
+unpack_R_UINT16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLushort *s = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i];
+ dst[i][GCOMP] = 0.0;
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_RG_UINT16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLushort *s = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*2+0];
+ dst[i][GCOMP] = (GLfloat) s[i*2+1];
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_RGB_UINT16(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLushort *s = (const GLushort *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*3+0];
+ dst[i][GCOMP] = (GLfloat) s[i*3+1];
+ dst[i][BCOMP] = (GLfloat) s[i*3+2];
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
unpack_RGBA_UINT16(const void *src, GLfloat dst[][4], GLuint n)
{
const GLushort *s = (const GLushort *) src;
@@ -1141,6 +1337,45 @@ unpack_RGBA_UINT16(const void *src, GLfloat dst[][4], GLuint n)
}
static void
+unpack_R_UINT32(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i];
+ dst[i][GCOMP] = 0.0;
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_RG_UINT32(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*2+0];
+ dst[i][GCOMP] = (GLfloat) s[i*2+1];
+ dst[i][BCOMP] = 0.0;
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
+unpack_RGB_UINT32(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = (const GLuint *) src;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = (GLfloat) s[i*3+0];
+ dst[i][GCOMP] = (GLfloat) s[i*3+1];
+ dst[i][BCOMP] = (GLfloat) s[i*3+2];
+ dst[i][ACOMP] = 1.0;
+ }
+}
+
+static void
unpack_RGBA_UINT32(const void *src, GLfloat dst[][4], GLuint n)
{
const GLuint *s = (const GLuint *) src;
@@ -1827,11 +2062,29 @@ get_unpack_rgba_function(gl_format format)
table[MESA_FORMAT_RG_FLOAT32] = unpack_RG_FLOAT32;
table[MESA_FORMAT_RG_FLOAT16] = unpack_RG_FLOAT16;
+ table[MESA_FORMAT_R_INT8] = unpack_R_INT8;
+ table[MESA_FORMAT_RG_INT8] = unpack_RG_INT8;
+ table[MESA_FORMAT_RGB_INT8] = unpack_RGB_INT8;
table[MESA_FORMAT_RGBA_INT8] = unpack_RGBA_INT8;
+ table[MESA_FORMAT_R_INT16] = unpack_R_INT16;
+ table[MESA_FORMAT_RG_INT16] = unpack_RG_INT16;
+ table[MESA_FORMAT_RGB_INT16] = unpack_RGB_INT16;
table[MESA_FORMAT_RGBA_INT16] = unpack_RGBA_INT16;
+ table[MESA_FORMAT_R_INT32] = unpack_R_INT32;
+ table[MESA_FORMAT_RG_INT32] = unpack_RG_INT32;
+ table[MESA_FORMAT_RGB_INT32] = unpack_RGB_INT32;
table[MESA_FORMAT_RGBA_INT32] = unpack_RGBA_INT32;
+ table[MESA_FORMAT_R_UINT8] = unpack_R_UINT8;
+ table[MESA_FORMAT_RG_UINT8] = unpack_RG_UINT8;
+ table[MESA_FORMAT_RGB_UINT8] = unpack_RGB_UINT8;
table[MESA_FORMAT_RGBA_UINT8] = unpack_RGBA_UINT8;
+ table[MESA_FORMAT_R_UINT16] = unpack_R_UINT16;
+ table[MESA_FORMAT_RG_UINT16] = unpack_RG_UINT16;
+ table[MESA_FORMAT_RGB_UINT16] = unpack_RGB_UINT16;
table[MESA_FORMAT_RGBA_UINT16] = unpack_RGBA_UINT16;
+ table[MESA_FORMAT_R_UINT32] = unpack_R_UINT32;
+ table[MESA_FORMAT_RG_UINT32] = unpack_RG_UINT32;
+ table[MESA_FORMAT_RGB_UINT32] = unpack_RGB_UINT32;
table[MESA_FORMAT_RGBA_UINT32] = unpack_RGBA_UINT32;
table[MESA_FORMAT_DUDV8] = unpack_DUDV8;
--
1.8.2.1
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