[Mesa-dev] GLSL compiler bug
Paul Berry
stereotype441 at gmail.com
Tue Apr 23 10:20:38 PDT 2013
On 10 April 2013 14:36, Dragomir Ivanov <drago.ivanov at gmail.com> wrote:
> Probably, the optimizer sees that there is second assignment, and skips
> the first, f=1.0. It never gets to second though.
>
I tracked down the bug, and this is exactly right. I'll submit a fix
shortly.
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