[Mesa-dev] GLSL compiler bug

Paul Berry stereotype441 at gmail.com
Tue Apr 23 10:20:38 PDT 2013


On 10 April 2013 14:36, Dragomir Ivanov <drago.ivanov at gmail.com> wrote:

> Probably, the optimizer sees that there is second assignment, and skips
> the first, f=1.0. It never gets to second though.
>

I tracked down the bug, and this is exactly right.  I'll submit a fix
shortly.
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