[Mesa-dev] [PATCH 2/2] glsl: Teach basic block analysis about break/continue/discard.
Paul Berry
stereotype441 at gmail.com
Tue Apr 23 10:25:16 PDT 2013
Previously, the only kind of ir_jump that would terminate a basic
block was "return". However, the other possible types of ir_jump
("break", "continue", and "discard") should terminate a basic block
too. This patch modifies basic block analysis so that it terminates a
basic block on any type of ir_jump, not just ir_return.
Fixes piglit test dead-code-break-interaction.shader_test.
---
src/glsl/ir_basic_block.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/ir_basic_block.cpp b/src/glsl/ir_basic_block.cpp
index 86e0cf7..2cbc682 100644
--- a/src/glsl/ir_basic_block.cpp
+++ b/src/glsl/ir_basic_block.cpp
@@ -77,7 +77,7 @@ void call_for_basic_blocks(exec_list *instructions,
callback(leader, ir, data);
leader = NULL;
call_for_basic_blocks(&ir_loop->body_instructions, callback, data);
- } else if (ir->as_return() || ir->as_call()) {
+ } else if (ir->as_jump() || ir->as_call()) {
callback(leader, ir, data);
leader = NULL;
} else if ((ir_function = ir->as_function())) {
--
1.8.2.1
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