[Mesa-dev] [PATCH 1/2] mesa: use new _mesa_inside_begin_end() function

Brian Paul brianp at vmware.com
Tue Apr 23 12:23:46 PDT 2013


---
 src/mesa/main/context.h          |   15 +++++++++++++--
 src/mesa/vbo/vbo_exec_api.c      |   12 ++++++------
 src/mesa/vbo/vbo_save_draw.c     |    2 +-
 src/mesa/vbo/vbo_save_loopback.c |    2 +-
 4 files changed, 21 insertions(+), 10 deletions(-)

diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 1b881f3..0525184 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -190,6 +190,17 @@ _mesa_Flush( void );
 
 
 /**
+ * Are we currently between glBegin and glEnd?
+ * During execution, not display list compilation.
+ */
+static inline GLboolean
+_mesa_inside_begin_end(const struct gl_context *ctx)
+{
+   return ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END;
+}
+
+
+/**
  * \name Macros for flushing buffered rendering commands before state changes,
  * checking if inside glBegin/glEnd, etc.
  */
@@ -242,7 +253,7 @@ do {								\
  */
 #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval)		\
 do {									\
-   if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {	\
+   if (_mesa_inside_begin_end(ctx)) {					\
       _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd");	\
       return retval;							\
    }									\
@@ -256,7 +267,7 @@ do {									\
  */
 #define ASSERT_OUTSIDE_BEGIN_END(ctx)					\
 do {									\
-   if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {	\
+   if (_mesa_inside_begin_end(ctx)) {					\
       _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd");	\
       return;								\
    }									\
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index c06e464..53889d0 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -74,7 +74,7 @@ static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
       GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
       GLuint last_count;
 
-      if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+      if (_mesa_inside_begin_end(exec->ctx)) {
 	 GLint i = exec->vtx.prim_count - 1;
 	 assert(i >= 0);
 	 exec->vtx.prim[i].count = (exec->vtx.vert_count - 
@@ -96,7 +96,7 @@ static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
        */
       assert(exec->vtx.prim_count == 0);
 
-      if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+      if (_mesa_inside_begin_end(exec->ctx)) {
 	 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
 	 exec->vtx.prim[0].start = 0;
 	 exec->vtx.prim[0].count = 0;
@@ -269,7 +269,7 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
    /* Heuristic: Attempt to isolate attributes received outside
     * begin/end so that they don't bloat the vertices.
     */
-   if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
+   if (!_mesa_inside_begin_end(ctx) &&
        !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
       vbo_exec_copy_to_current( exec );
       reset_attrfv( exec );
@@ -789,7 +789,7 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
    struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
    int i;
 
-   if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+   if (_mesa_inside_begin_end(ctx)) {
       _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
       return;
    }
@@ -852,7 +852,7 @@ static void GLAPIENTRY vbo_exec_End( void )
    GET_CURRENT_CONTEXT( ctx ); 
    struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
 
-   if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
+   if (!_mesa_inside_begin_end(ctx)) {
       _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
       return;
    }
@@ -1242,7 +1242,7 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
    assert(exec->flush_call_depth == 1);
 #endif
 
-   if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
+   if (_mesa_inside_begin_end(ctx)) {
       /* We've had glBegin but not glEnd! */
 #ifdef DEBUG
       exec->flush_call_depth--;
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index bd1c0de..2e46837 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -268,7 +268,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
 
    if (node->prim_count > 0) {
 
-      if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
+      if (_mesa_inside_begin_end(ctx) &&
 	  node->prim[0].begin) {
 
 	 /* Degenerate case: list is called inside begin/end pair and
diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c
index 25d4c51..31343cd 100644
--- a/src/mesa/vbo/vbo_save_loopback.c
+++ b/src/mesa/vbo/vbo_save_loopback.c
@@ -177,7 +177,7 @@ void vbo_loopback_vertex_list( struct gl_context *ctx,
 
    for (i = 0 ; i < prim_count ; i++) {
       if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) &&
-	  (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END))
+          _mesa_inside_begin_end(ctx))
       {
 	 loopback_weak_prim( ctx, &prim[i] );
       }
-- 
1.7.3.4



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