[Mesa-dev] [PATCH 12/14] vbo: fix error detection in vbo_save_playback_vertex_list()

Brian Paul brianp at vmware.com
Wed Apr 24 17:32:26 PDT 2013


The old code didn't make sense.  The clause in question did the
same thing as the next else-if clause.  If we're already executing
a glBegin/End pair and we're starting a new primitive, that's an
error.

Fixes more failures in piglit gl-1.0-beginend-coverage test.
---
 src/mesa/vbo/vbo_save_draw.c |   17 ++++++-----------
 1 files changed, 6 insertions(+), 11 deletions(-)

diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index bc0e13d..a6ce379 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -269,17 +269,12 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
 
    if (node->prim_count > 0) {
 
-      if (_mesa_inside_begin_end(ctx) &&
-	  node->prim[0].begin) {
-
-	 /* Degenerate case: list is called inside begin/end pair and
-	  * includes operations such as glBegin or glDrawArrays.
-	  */
-	 if (0)
-	    printf("displaylist recursive begin");
-
-	 vbo_save_loopback_vertex_list( ctx, node );
-
+      if (_mesa_inside_begin_end(ctx) && node->prim[0].begin) {
+         /* Error: we're about to begin a new primitive but we're already
+          * inside a glBegin/End pair.
+          */
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "draw operation inside glBegin/End");
          goto end;
       }
       else if (save->replay_flags) {
-- 
1.7.3.4



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