[Mesa-dev] [PATCH 12/14] vbo: fix error detection in vbo_save_playback_vertex_list()
Brian Paul
brianp at vmware.com
Wed Apr 24 17:32:26 PDT 2013
The old code didn't make sense. The clause in question did the
same thing as the next else-if clause. If we're already executing
a glBegin/End pair and we're starting a new primitive, that's an
error.
Fixes more failures in piglit gl-1.0-beginend-coverage test.
---
src/mesa/vbo/vbo_save_draw.c | 17 ++++++-----------
1 files changed, 6 insertions(+), 11 deletions(-)
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index bc0e13d..a6ce379 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -269,17 +269,12 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
if (node->prim_count > 0) {
- if (_mesa_inside_begin_end(ctx) &&
- node->prim[0].begin) {
-
- /* Degenerate case: list is called inside begin/end pair and
- * includes operations such as glBegin or glDrawArrays.
- */
- if (0)
- printf("displaylist recursive begin");
-
- vbo_save_loopback_vertex_list( ctx, node );
-
+ if (_mesa_inside_begin_end(ctx) && node->prim[0].begin) {
+ /* Error: we're about to begin a new primitive but we're already
+ * inside a glBegin/End pair.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "draw operation inside glBegin/End");
goto end;
}
else if (save->replay_flags) {
--
1.7.3.4
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