[Mesa-dev] [PATCH 14/14] mesa: add names of geometry shader prims in gl_enums.py

Brian Paul brianp at vmware.com
Wed Apr 24 17:32:28 PDT 2013


---
 src/mapi/glapi/gen/gl_enums.py |    6 +++++-
 1 files changed, 5 insertions(+), 1 deletions(-)

diff --git a/src/mapi/glapi/gen/gl_enums.py b/src/mapi/glapi/gen/gl_enums.py
index 497eeee..806d384 100644
--- a/src/mapi/glapi/gen/gl_enums.py
+++ b/src/mapi/glapi/gen/gl_enums.py
@@ -114,7 +114,7 @@ const char *_mesa_lookup_enum_by_nr( int nr )
 /**
  * Primitive names
  */
-static const char *prim_names[PRIM_UNKNOWN + 1] = {
+static const char *prim_names[PRIM_MAX+3] = {
    "GL_POINTS",
    "GL_LINES",
    "GL_LINE_LOOP",
@@ -125,6 +125,10 @@ static const char *prim_names[PRIM_UNKNOWN + 1] = {
    "GL_QUADS",
    "GL_QUAD_STRIP",
    "GL_POLYGON",
+   "GL_LINES_ADJACENCY",
+   "GL_LINE_STRIP_ADJACENCY",
+   "GL_TRIANGLES_ADJACENCY",
+   "GL_TRIANGLE_STRIP_ADJACENCY",
    "outside begin/end",
    "unknown state"
 };
-- 
1.7.3.4



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