[Mesa-dev] [PATCH 14/14] mesa: add names of geometry shader prims in gl_enums.py
Brian Paul
brianp at vmware.com
Wed Apr 24 17:32:28 PDT 2013
---
src/mapi/glapi/gen/gl_enums.py | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/src/mapi/glapi/gen/gl_enums.py b/src/mapi/glapi/gen/gl_enums.py
index 497eeee..806d384 100644
--- a/src/mapi/glapi/gen/gl_enums.py
+++ b/src/mapi/glapi/gen/gl_enums.py
@@ -114,7 +114,7 @@ const char *_mesa_lookup_enum_by_nr( int nr )
/**
* Primitive names
*/
-static const char *prim_names[PRIM_UNKNOWN + 1] = {
+static const char *prim_names[PRIM_MAX+3] = {
"GL_POINTS",
"GL_LINES",
"GL_LINE_LOOP",
@@ -125,6 +125,10 @@ static const char *prim_names[PRIM_UNKNOWN + 1] = {
"GL_QUADS",
"GL_QUAD_STRIP",
"GL_POLYGON",
+ "GL_LINES_ADJACENCY",
+ "GL_LINE_STRIP_ADJACENCY",
+ "GL_TRIANGLES_ADJACENCY",
+ "GL_TRIANGLE_STRIP_ADJACENCY",
"outside begin/end",
"unknown state"
};
--
1.7.3.4
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