[Mesa-dev] [PATCH V2 9.1] i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex

Chris Forbes chrisf at ijw.co.nz
Sat Apr 27 02:18:59 PDT 2013


With the fixed version of the first patch, plus the second;

- No piglit regressions on Ironlake.
- Fixes 4 piglits: EXT_framebuffer_multisample/interpolation 0 centroid-*

On Sat, Apr 27, 2013 at 7:36 PM, Jordan Justen <jljusten at gmail.com> wrote:
> Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
> Tested-by: Jordan Justen <jordan.l.justen at intel.com>
>
> I tested steam and a few games, and it seems good. On one generally
> problematic (non-Valve) TF2 map, I did see some vertex location
> issues. I don't suspect these are introduced by this patch.
>
> Since this is for the stable branch, please verify that there are no
> piglit regressions. I kind of hope we might get another r-b too.
>
> On Fri, Apr 26, 2013 at 11:56 PM, Chris Forbes <chrisf at ijw.co.nz> wrote:
>> This is roughly a backport of Eric's commit 0967c362.
>>
>> We avoided assigning a slot in the VUE map for gl_ClipVertex, but left
>> the bit set in outputs_written, producing horrible confusion further
>> down the pipe.
>>
>> Mostly fixes rendering in source games, and probably in Freespace 2 SCP.
>>
>> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
>>
>> V2: Mask out the bit, not its index. Strangely, the game still worked
>> with that wrong, but rendering of pretty much anything else was
>> completely trashed.
>> ---
>>  src/mesa/drivers/dri/i965/brw_vs.c | 8 +++++---
>>  1 file changed, 5 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
>> index 0810471..0234ebb 100644
>> --- a/src/mesa/drivers/dri/i965/brw_vs.c
>> +++ b/src/mesa/drivers/dri/i965/brw_vs.c
>> @@ -62,9 +62,13 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
>>  {
>>     const struct intel_context *intel = &brw->intel;
>>     struct brw_vue_map *vue_map = &c->prog_data.vue_map;
>> -   GLbitfield64 outputs_written = c->prog_data.outputs_written;
>> +   GLbitfield64 outputs_written;
>>     int i;
>>
>> +   if (intel->gen < 6)
>> +      c->prog_data.outputs_written &= ~BITFIELD64_BIT(VERT_RESULT_CLIP_VERTEX);
>> +   outputs_written = c->prog_data.outputs_written;
>> +
>>     vue_map->num_slots = 0;
>>     for (i = 0; i < BRW_VERT_RESULT_MAX; ++i) {
>>        vue_map->vert_result_to_slot[i] = -1;
>> @@ -150,8 +154,6 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
>>      * feedback is enabled or disabled, just go ahead and assign a slot for it.
>>      */
>>     for (int i = 0; i < VERT_RESULT_MAX; ++i) {
>> -      if (intel->gen < 6 && i == VERT_RESULT_CLIP_VERTEX)
>> -         continue;
>>        if ((outputs_written & BITFIELD64_BIT(i)) &&
>>            vue_map->vert_result_to_slot[i] == -1) {
>>           assign_vue_slot(vue_map, i);
>> --
>> 1.8.2.1
>>
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