[Mesa-dev] [PATCH 0/3] AMD_vertex_shader_layer extension
Jordan Justen
jordan.l.justen at intel.com
Sat Apr 27 16:32:21 PDT 2013
This series adds the AMD_vertex_shader_layer extension,
and enables intel drivers to set the layer in the VUE
if gl_Layer has been written in the vertex shader.
Note: there will be more patch series required before
the i965 driver will be able to enable the
AMD_vertex_shader_layer. In addition, this extension
depends on glFramebufferLayer which is added in GL 3.2,
or with ARB_geometry_shader4.
These patches are available within the amd_vertex_shader_layer
branch of git://people.freedesktop.org/~jljusten/mesa.
Jordan Justen (3):
extensions: add AMD_vertex_shader_layer
glsl: add AMD_vertex_shader_layer support
i965: write layer if gl_Layer is used in VS
src/glsl/builtin_variables.cpp | 31 ++++++++++++++++++++++++
src/glsl/glsl_parser_extras.cpp | 1 +
src/glsl/glsl_parser_extras.h | 2 ++
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 4 +++
src/mesa/main/extensions.c | 1 +
src/mesa/main/mtypes.h | 3 ++-
6 files changed, 41 insertions(+), 1 deletion(-)
--
1.7.10.4
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