[Mesa-dev] [PATCH 09/10] mesa: update GLvertexformat comments
Brian Paul
brianp at vmware.com
Sun Apr 28 14:42:30 PDT 2013
---
src/mesa/main/dd.h | 27 +++++++--------------------
1 files changed, 7 insertions(+), 20 deletions(-)
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 1c716a2..454a18c 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -848,28 +848,17 @@ struct dd_function_table {
/**
- * Transform/Clip/Lighting interface
+ * Per-vertex functions.
*
- * Drivers present a reduced set of the functions possible in
- * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
- * remaining functions to map down to these entry points.
+ * These are the functions which can appear between glBegin and glEnd.
+ * Depending on whether we're inside or outside a glBegin/End pair
+ * and whether we're in immediate mode or building a display list, these
+ * functions behave differently. This structure allows us to switch
+ * between those modes more easily.
*
- * These are the initial values to be installed into dispatch by
- * mesa. If the T&L driver wants to modify the dispatch table
- * while installed, it must do so itself. It would be possible for
- * the vertexformat to install its own initial values for these
- * functions, but this way there is an obvious list of what is
- * expected of the driver.
- *
- * If the driver wants to hook in entry points other than those
- * listed, it must restore them to their original values in
- * the disable() callback, below.
+ * Generally, these pointers point to functions in the VBO module.
*/
typedef struct {
- /**
- * \name Vertex
- */
- /*@{*/
void (GLAPIENTRYP ArrayElement)( GLint );
void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
void (GLAPIENTRYP Color3fv)( const GLfloat * );
@@ -1017,8 +1006,6 @@ typedef struct {
void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
GLboolean normalized,
const GLuint *value);
- /*@}*/
-
} GLvertexformat;
--
1.7.3.4
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