[Mesa-dev] [PATCH 05/14] glsl: Add constant evaluation of bit built-ins.
Chris Forbes
chrisf at ijw.co.nz
Sun Apr 28 16:15:02 PDT 2013
For the series:
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
On Mon, Apr 29, 2013 at 10:29 AM, Matt Turner <mattst88 at gmail.com> wrote:
> v2: Order bits from LSB end (31 - count) for ir_unop_find_msb.
> ---
> src/glsl/ir_constant_expression.cpp | 123 ++++++++++++++++++++++++++++++++++++
> 1 file changed, 123 insertions(+)
>
> diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
> index c09e56a..66b0a64 100644
> --- a/src/glsl/ir_constant_expression.cpp
> +++ b/src/glsl/ir_constant_expression.cpp
> @@ -1248,6 +1248,102 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> }
> break;
>
> + case ir_unop_bitfield_reverse:
> + /* http://graphics.stanford.edu/~seander/bithacks.html#BitReverseObvious */
> + for (unsigned c = 0; c < components; c++) {
> + unsigned int v = op[0]->value.u[c]; // input bits to be reversed
> + unsigned int r = v; // r will be reversed bits of v; first get LSB of v
> + int s = sizeof(v) * CHAR_BIT - 1; // extra shift needed at end
> +
> + for (v >>= 1; v; v >>= 1) {
> + r <<= 1;
> + r |= v & 1;
> + s--;
> + }
> + r <<= s; // shift when v's highest bits are zero
> +
> + data.u[c] = r;
> + }
> + break;
> +
> + case ir_unop_bit_count:
> + for (unsigned c = 0; c < components; c++) {
> + unsigned count = 0;
> + unsigned v = op[0]->value.u[c];
> +
> + for (; v; count++) {
> + v &= v - 1;
> + }
> + data.u[c] = count;
> + }
> + break;
> +
> + case ir_unop_find_msb:
> + for (unsigned c = 0; c < components; c++) {
> + int v = op[0]->value.i[c];
> +
> + if (v == 0 || (op[0]->type->base_type == GLSL_TYPE_INT && v == -1))
> + data.i[c] = -1;
> + else {
> + int count = 0;
> + int top_bit = op[0]->type->base_type == GLSL_TYPE_UINT
> + ? 0 : v & (1 << 31);
> +
> + while (((v & (1 << 31)) == top_bit) && count != 32) {
> + count++;
> + v <<= 1;
> + }
> +
> + data.i[c] = 31 - count;
> + }
> + }
> + break;
> +
> + case ir_unop_find_lsb:
> + for (unsigned c = 0; c < components; c++) {
> + if (op[0]->value.i[c] == 0)
> + data.i[c] = -1;
> + else {
> + unsigned pos = 0;
> + unsigned v = op[0]->value.u[c];
> +
> + for (; !(v & 1); v >>= 1) {
> + pos++;
> + }
> + data.u[c] = pos;
> + }
> + }
> + break;
> +
> + case ir_triop_bitfield_extract: {
> + int offset = op[1]->value.i[0];
> + int bits = op[2]->value.i[0];
> +
> + for (unsigned c = 0; c < components; c++) {
> + if (bits == 0)
> + data.u[c] = 0;
> + else if (offset < 0 || bits < 0)
> + data.u[c] = 0; /* Undefined, per spec. */
> + else if (offset + bits > 32)
> + data.u[c] = 0; /* Undefined, per spec. */
> + else {
> + if (op[0]->type->base_type == GLSL_TYPE_INT) {
> + /* int so that the right shift will sign-extend. */
> + int value = op[0]->value.i[c];
> + value <<= 32 - bits - offset;
> + value >>= 32 - bits;
> + data.i[c] = value;
> + } else {
> + unsigned value = op[0]->value.u[c];
> + value <<= 32 - bits - offset;
> + value >>= 32 - bits;
> + data.u[c] = value;
> + }
> + }
> + }
> + break;
> + }
> +
> case ir_triop_lrp: {
> assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
> assert(op[1]->type->base_type == GLSL_TYPE_FLOAT);
> @@ -1261,6 +1357,33 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
> break;
> }
>
> + case ir_quadop_bitfield_insert: {
> + int offset = op[2]->value.i[0];
> + int bits = op[3]->value.i[0];
> +
> + for (unsigned c = 0; c < components; c++) {
> + if (bits == 0)
> + data.u[c] = op[0]->value.u[c];
> + else if (offset < 0 || bits < 0)
> + data.u[c] = 0; /* Undefined, per spec. */
> + else if (offset + bits > 32)
> + data.u[c] = 0; /* Undefined, per spec. */
> + else {
> + unsigned insert_mask = ((1 << bits) - 1) << offset;
> +
> + unsigned insert = op[1]->value.u[c];
> + insert <<= offset;
> + insert &= insert_mask;
> +
> + unsigned base = op[0]->value.u[c];
> + base &= ~insert_mask;
> +
> + data.u[c] = base | insert;
> + }
> + }
> + break;
> + }
> +
> case ir_quadop_vector:
> for (unsigned c = 0; c < this->type->vector_elements; c++) {
> switch (this->type->base_type) {
> --
> 1.8.1.5
>
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