[Mesa-dev] [PATCH 0/4] Implement glFramebufferTexture
Brian Paul
brianp at vmware.com
Mon Apr 29 06:57:42 PDT 2013
On 04/27/2013 05:37 PM, Jordan Justen wrote:
> This series adds support for the glFramebufferTexture function,
> which is required for GL 3.2 / ARB_geometry_shader4.
>
> These patches are available within the amd_vertex_shader_layer
> branch of git://people.freedesktop.org/~jljusten/mesa.
>
> Jordan Justen (4):
> mesa: add renderbuffer Depth field
> mesa: add renderbuffer attachment Layered field
> mesa: add Layered field to framebuffers
> mesa: implement glFramebufferTexture
>
> src/mapi/glapi/gen/GL3x.xml | 2 +-
> src/mesa/main/fbobject.c | 53 ++++++++++++++++++++++++++++++++++++------
> src/mesa/main/fbobject.h | 7 +++++-
> src/mesa/main/mtypes.h | 4 ++++
> src/mesa/main/renderbuffer.c | 1 +
> 5 files changed, 58 insertions(+), 9 deletions(-)
>
For the series: Reviewed-by: Brian Paul <brianp at vmware.com>
But, don't you need another patch to plug the new function into the
dispatch table in api_exec.c?
-Brian
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