[Mesa-dev] [PATCH 0/4] Implement glFramebufferTexture

Brian Paul brianp at vmware.com
Mon Apr 29 06:57:42 PDT 2013


On 04/27/2013 05:37 PM, Jordan Justen wrote:
> This series adds support for the glFramebufferTexture function,
> which is required for GL 3.2 / ARB_geometry_shader4.
>
> These patches are available within the amd_vertex_shader_layer
> branch of git://people.freedesktop.org/~jljusten/mesa.
>
> Jordan Justen (4):
>    mesa: add renderbuffer Depth field
>    mesa: add renderbuffer attachment Layered field
>    mesa: add Layered field to framebuffers
>    mesa: implement glFramebufferTexture
>
>   src/mapi/glapi/gen/GL3x.xml  |    2 +-
>   src/mesa/main/fbobject.c     |   53 ++++++++++++++++++++++++++++++++++++------
>   src/mesa/main/fbobject.h     |    7 +++++-
>   src/mesa/main/mtypes.h       |    4 ++++
>   src/mesa/main/renderbuffer.c |    1 +
>   5 files changed, 58 insertions(+), 9 deletions(-)
>

For the series: Reviewed-by: Brian Paul <brianp at vmware.com>

But, don't you need another patch to plug the new function into the 
dispatch table in api_exec.c?

-Brian


More information about the mesa-dev mailing list