[Mesa-dev] [PATCH 03/17] swrast: Factor out texture slice counting.

Brian Paul brianp at vmware.com
Tue Apr 30 07:07:14 PDT 2013


On 04/22/2013 10:14 AM, Eric Anholt wrote:
> This function going to get used a lot more in upcoming patches.
> ---
>   src/mesa/swrast/s_texture.c |   16 ++++++++++++----
>   1 file changed, 12 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
> index 51048be..36a90dd 100644
> --- a/src/mesa/swrast/s_texture.c
> +++ b/src/mesa/swrast/s_texture.c
> @@ -58,6 +58,14 @@ _swrast_delete_texture_image(struct gl_context *ctx,
>      _mesa_delete_texture_image(ctx, texImage);
>   }
>
> +static unsigned int
> +texture_slices(struct gl_texture_image *texImage)
> +{
> +   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY)
> +      return texImage->Height;
> +   else
> +      return texImage->Depth;
> +}
>
>   /**
>    * Called via ctx->Driver.AllocTextureImageBuffer()
> @@ -83,11 +91,11 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
>       * We allocate the array for 1D/2D textures too in order to avoid special-
>       * case code in the texstore routines.
>       */
> -   swImg->ImageOffsets = malloc(texImage->Depth * sizeof(GLuint));
> +   swImg->ImageOffsets = malloc(texture_slices(texImage) * sizeof(GLuint));
>      if (!swImg->ImageOffsets)
>         return GL_FALSE;
>
> -   for (i = 0; i<  texImage->Depth; i++) {
> +   for (i = 0; i<  texture_slices(texImage); i++) {
>         swImg->ImageOffsets[i] = i * texImage->Width * texImage->Height;
>      }
>

Maybe save the result of texture_slices(texImage) in a local var so it 
doesn't get called for each loop iteration.  Not a big deal though.


> @@ -209,20 +217,20 @@ _swrast_map_teximage(struct gl_context *ctx,
>
>      map = swImage->Buffer;
>
> +   assert(slice<  texture_slices(texImage));
> +
>      if (texImage->TexObject->Target == GL_TEXTURE_3D ||
>          texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY) {
>         GLuint sliceSize = _mesa_format_image_size(texImage->TexFormat,
>                                                    texImage->Width,
>                                                    texImage->Height,
>                                                    1);
> -      assert(slice<  texImage->Depth);
>         map += slice * sliceSize;
>      } else if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
>         GLuint sliceSize = _mesa_format_image_size(texImage->TexFormat,
>                                                    texImage->Width,
>                                                    1,
>                                                    1);
> -      assert(slice<  texImage->Height);
>         map += slice * sliceSize;
>      }
>



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