[Mesa-dev] [PATCH 04/17] swrast: Clean up and explain the mapping process.
Brian Paul
brianp at vmware.com
Tue Apr 30 07:07:26 PDT 2013
On 04/22/2013 10:14 AM, Eric Anholt wrote:
> ---
> src/mesa/swrast/s_texture.c | 17 ++++++++---------
> 1 file changed, 8 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
> index 36a90dd..b6dd8cb 100644
> --- a/src/mesa/swrast/s_texture.c
> +++ b/src/mesa/swrast/s_texture.c
> @@ -218,18 +218,17 @@ _swrast_map_teximage(struct gl_context *ctx,
> map = swImage->Buffer;
>
> assert(slice< texture_slices(texImage));
> + if (slice != 0) {
> + int sliceHeight = texImage->Height;
> + /* For 1D array textures, the slices are all 1 pixel high, and Height is
> + * the number of slices.
> + */
> + if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY)
> + sliceHeight = 1;
Maybe move this logic into a slice_height() helper function as you did
for texture_slices().
>
> - if (texImage->TexObject->Target == GL_TEXTURE_3D ||
> - texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY) {
> GLuint sliceSize = _mesa_format_image_size(texImage->TexFormat,
> texImage->Width,
> - texImage->Height,
> - 1);
> - map += slice * sliceSize;
> - } else if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
> - GLuint sliceSize = _mesa_format_image_size(texImage->TexFormat,
> - texImage->Width,
> - 1,
> + sliceHeight,
> 1);
> map += slice * sliceSize;
> }
More information about the mesa-dev
mailing list