[Mesa-dev] swrast MapTextureImage fetches

Brian Paul brianp at vmware.com
Tue Apr 30 07:08:04 PDT 2013


On 04/22/2013 10:14 AM, Eric Anholt wrote:
>   34 files changed, 311 insertions(+), 889 deletions(-)
>
> Also, swrast_dri.so now passes two FXT1 tests that failed before, and
> i915's vertex shader texturing works.  I haven't tested the radeon/nouveau
> code, nor have I been as invasive as I could be, because I don't have any
> AGP systems left.  nouveau's got a giant pile of code to be deleted if
> anyone gets around to doing AllocTextureImageBuffer for it.
>
> The way swrast renderbuffers are linked to swrast textures is still pretty
> hokey, but it's the best I could do at the moment.  I think we should have
> MapRenderbuffer in general call MapTextureImage for texture renderbuffers,
> without drivers having to manually do so.  To do that we'd want the
> gl_renderbuffer to have a pointer to its TextureImage/slice instead of
> that being in the gl_renderbuffer_attachment.
>
> Branch is at swrast-texture-mapping of my tree.

I just had a handful of small comments.

Reviewed-by: Brian Paul <brianp at vmware.com>


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