[Mesa-dev] [PATCH v2 1/2] De-tab and align comments in gl_texture_object

Matt Turner mattst88 at gmail.com
Thu Aug 1 10:38:12 PDT 2013


On Wed, Jul 31, 2013 at 7:14 AM, Corey Richardson <corey at octayn.net> wrote:
> Signed-off-by: Corey Richardson <corey at octayn.net>
> ---
>  src/mesa/main/mtypes.h | 45 +++++++++++++++++++++++----------------------
>  1 file changed, 23 insertions(+), 22 deletions(-)
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index aba7d84..97c4dd7 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1152,31 +1152,32 @@ struct gl_sampler_object
>   */
>  struct gl_texture_object
>  {
> -   _glthread_Mutex Mutex;      /**< for thread safety */
> -   GLint RefCount;             /**< reference count */
> -   GLuint Name;                        /**< the user-visible texture object ID */
> -   GLenum Target;               /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
> +   _glthread_Mutex Mutex;      /**< for thread safety */
> +   GLint RefCount;             /**< reference count */
> +   GLuint Name;                /**< the user-visible texture object ID */
> +   GLenum Target;              /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
>
>     struct gl_sampler_object Sampler;
>
> -   GLenum DepthMode;           /**< GL_ARB_depth_texture */
> -
> -   GLfloat Priority;           /**< in [0,1] */
> -   GLint BaseLevel;            /**< min mipmap level, OpenGL 1.2 */
> -   GLint MaxLevel;             /**< max mipmap level, OpenGL 1.2 */
> -   GLint ImmutableLevels;       /**< ES 3.0 / ARB_texture_view */
> -   GLint _MaxLevel;            /**< actual max mipmap level (q in the spec) */
> -   GLfloat _MaxLambda;         /**< = _MaxLevel - BaseLevel (q - b in spec) */
> -   GLint CropRect[4];           /**< GL_OES_draw_texture */
> -   GLenum Swizzle[4];           /**< GL_EXT_texture_swizzle */
> -   GLuint _Swizzle;             /**< same as Swizzle, but SWIZZLE_* format */
> -   GLboolean GenerateMipmap;    /**< GL_SGIS_generate_mipmap */
> -   GLboolean _BaseComplete;     /**< Is the base texture level valid? */
> -   GLboolean _MipmapComplete;   /**< Is the whole mipmap valid? */
> -   GLboolean _IsIntegerFormat;  /**< Does the texture store integer values? */
> -   GLboolean _RenderToTexture;  /**< Any rendering to this texture? */
> -   GLboolean Purgeable;         /**< Is the buffer purgeable under memory pressure? */
> -   GLboolean Immutable;         /**< GL_ARB_texture_storage */
> +   GLenum DepthMode;           /**< GL_ARB_depth_texture */
> +
> +   GLfloat Priority;           /**< in [0,1] */
> +   GLint BaseLevel;            /**< min mipmap level, OpenGL 1.2 */
> +   GLint MaxLevel;             /**< max mipmap level, OpenGL 1.2 */
> +   GLint ImmutableLevels;      /**< ES 3.0 / ARB_texture_view */
> +   GLint _MaxLevel;            /**< actual max mipmap level (q in the spec) */
> +   GLfloat _MaxLambda;         /**< = _MaxLevel - BaseLevel (q - b in spec) */
> +   GLint CropRect[4];          /**< GL_OES_draw_texture */
> +   GLenum Swizzle[4];          /**< GL_EXT_texture_swizzle */
> +   GLuint _Swizzle;            /**< same as Swizzle, but SWIZZLE_* format */
> +   GLboolean GenerateMipmap;   /**< GL_SGIS_generate_mipmap */
> +   GLboolean _BaseComplete;    /**< Is the base texture level valid? */
> +   GLboolean _MipmapComplete;  /**< Is the whole mipmap valid? */
> +   GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */
> +   GLboolean _RenderToTexture; /**< Any rendering to this texture? */
> +   GLboolean Purgeable;        /**< Is the buffer purgeable under memory
> +                                    pressure? */
> +   GLboolean Immutable;        /**< GL_ARB_texture_storage */
>
>     /** Actual texture images, indexed by [cube face] and [mipmap level] */
>     struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
> --
> 1.8.3.4

Thanks!

Both are Reviewed-by: Matt Turner <mattst88 at gmail.com>

and committed.


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