[Mesa-dev] [PATCH 3/8] draw/llvm: add some extra debugging output
Zack Rusin
zackr at vmware.com
Thu Aug 1 23:28:15 PDT 2013
when dumping shader outputs it's nice to have the integer
values of the outputs, in particular because some values
are integers.
Signed-off-by: Zack Rusin <zackr at vmware.com>
---
src/gallium/auxiliary/draw/draw_llvm.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/gallium/auxiliary/draw/draw_llvm.c b/src/gallium/auxiliary/draw/draw_llvm.c
index 8ecb3e7..df0d2ed 100644
--- a/src/gallium/auxiliary/draw/draw_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_llvm.c
@@ -977,6 +977,12 @@ convert_to_aos(struct gallivm_state *gallivm,
LLVMConstInt(LLVMInt32TypeInContext(gallivm->context),
chan, 0));
lp_build_print_value(gallivm, "val = ", out);
+ {
+ LLVMValueRef iv =
+ LLVMBuildBitCast(builder, out, lp_build_int_vec_type(gallivm, soa_type), "");
+
+ lp_build_print_value(gallivm, " ival = ", iv);
+ }
#endif
soa[chan] = out;
}
--
1.7.10.4
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