[Mesa-dev] [PATCH 5/8] draw: use the vertex size
Zack Rusin
zackr at vmware.com
Thu Aug 1 23:28:17 PDT 2013
Instead of using the magical 4 use the above computed
vertex size. Doesn't change the behavior, just makes the code
a bit cleaner.
Signed-off-by: Zack Rusin <zackr at vmware.com>
---
src/gallium/auxiliary/draw/draw_pipe_vbuf.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
index d3b38eb..092440e 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
@@ -250,7 +250,7 @@ vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
}
hw_key.nr_elements = vbuf->vinfo->num_attribs;
- hw_key.output_stride = vbuf->vinfo->size * 4;
+ hw_key.output_stride = vbuf->vertex_size;
/* Don't bother with caching at this stage:
*/
--
1.7.10.4
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