[Mesa-dev] [PATCH 7/8] llvmpipe: don't interpolate front face or prim id
Zack Rusin
zackr at vmware.com
Thu Aug 1 23:28:19 PDT 2013
The loop was iterating over all the fs inputs and setting them
to perspective interpolation, then after the loop we were
creating extra output slots with the correct interpolation. Instead
of injecting bogus extra outputs, just set the interpolation
on front face and prim id correctly when doing the initial scan
of fs inputs.
Signed-off-by: Zack Rusin <zackr at vmware.com>
---
src/gallium/drivers/llvmpipe/lp_state_derived.c | 30 +++++++++++------------
1 file changed, 15 insertions(+), 15 deletions(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c
index 5a51b50..7b1e6f6 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_derived.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_derived.c
@@ -69,8 +69,8 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
vinfo->num_attribs = 0;
vs_index = draw_find_shader_output(llvmpipe->draw,
- TGSI_SEMANTIC_POSITION,
- 0);
+ TGSI_SEMANTIC_POSITION,
+ 0);
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
@@ -89,12 +89,20 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
llvmpipe->color_slot[idx] = (int)vinfo->num_attribs;
}
- /*
- * Emit the requested fs attribute for all but position.
- */
- draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
+ if (lpfs->info.base.input_semantic_index[i] == 0 &&
+ lpfs->info.base.input_semantic_name[i] == TGSI_SEMANTIC_FACE) {
+ llvmpipe->face_slot = vinfo->num_attribs;
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT, vs_index);
+ } else if (lpfs->info.base.input_semantic_index[i] == 0 &&
+ lpfs->info.base.input_semantic_name[i] == TGSI_SEMANTIC_PRIMID) {
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT, vs_index);
+ } else {
+ /*
+ * Emit the requested fs attribute for all but position.
+ */
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
+ }
}
-
/* Figure out if we need bcolor as well.
*/
for (i = 0; i < 2; i++) {
@@ -140,14 +148,6 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
llvmpipe->layer_slot = 0;
}
- /* Check for a fake front face for unfilled primitives*/
- vs_index = draw_find_shader_output(llvmpipe->draw,
- TGSI_SEMANTIC_FACE, 0);
- if (vs_index >= 0) {
- llvmpipe->face_slot = vinfo->num_attribs;
- draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT, vs_index);
- }
-
draw_compute_vertex_size(vinfo);
lp_setup_set_vertex_info(llvmpipe->setup, vinfo);
}
--
1.7.10.4
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