[Mesa-dev] [PATCH] docs: Update some out of date sourcetree information
Tim Arceri
t_arceri at yahoo.com.au
Fri Aug 2 05:54:05 PDT 2013
Thanks for looking over this Andreas. Quick question I'm new to Mesa but
I hope to contribute some more significant patches in future. What is
the process for getting patches committed once reviewed?
Do I just ask directly on this list for someone to do it? Our will
someone usually just go through and commit reviewed patches from
contributors without git access on a routine bases?
Sorry for the stupid question but I'm used to projects like Gnome and
Mozilla where patches are usually submitted to bugzilla rather than a
mailing list.
Tim.
On 02/08/13 22:17, Andreas Boll wrote:
> Reviewed-by: Andreas Boll <andreas.boll.dev at gmail.com>
>
> 2013/8/2 Timothy Arceri <t_arceri at yahoo.com.au>:
>> ---
>> docs/devinfo.html | 2 +-
>> docs/sourcetree.html | 2 --
>> 2 files changed, 1 insertion(+), 3 deletions(-)
>>
>> diff --git a/docs/devinfo.html b/docs/devinfo.html
>> index bf77259..4c1099c 100644
>> --- a/docs/devinfo.html
>> +++ b/docs/devinfo.html
>> @@ -36,7 +36,7 @@ To add a new GL extension to Mesa you have to do at least the following.
>> </pre>
>> </li>
>> <li>
>> - In the src/mesa/glapi/ directory, add the new extension functions and
>> + In the src/mapi/glapi/gen/ directory, add the new extension functions and
>> enums to the gl_API.xml file.
>> Then, a bunch of source files must be regenerated by executing the
>> corresponding Python scripts.
>> diff --git a/docs/sourcetree.html b/docs/sourcetree.html
>> index 530c333..a6868d3 100644
>> --- a/docs/sourcetree.html
>> +++ b/docs/sourcetree.html
>> @@ -59,7 +59,6 @@ each directory.
>> <li><b>osmesa</b> - off-screen software driver
>> <li>XXX more
>> </ul>
>> - <li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
>> <li><b>math</b> - vertex array translation and transformation code
>> (not used with Gallium)
>> <li><b>program</b> - Vertex/fragment shader and GLSL compiler code
>> @@ -135,7 +134,6 @@ each directory.
>> <li><b>clover</b> - OpenCL state tracker
>> <li><b>dri</b> - Meta state tracker for DRI drivers
>> <li><b>egl</b> - Meta state tracker for EGL drivers
>> - <li><b>es</b> - OpenGL ES 1.x and 2.x state trackers
>> <li><b>glx</b> - Meta state tracker for GLX
>> <li><b>vdpau</b> - VDPAU state tracker
>> <li><b>vega</b> - OpenVG 1.x state tracker
>> --
>> 1.8.3.1
>>
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