[Mesa-dev] [PATCH] llvmpipe: Do not need to free anything if there is no geometry shader.
Vinson Lee
vlee at freedesktop.org
Sun Aug 4 01:25:31 PDT 2013
If gs is null, then freeing state->shader.tokens would result in a null
dereference.
Fixes "Dereference after null check" defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee at freedesktop.org>
---
src/gallium/drivers/llvmpipe/lp_state_gs.c | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_state_gs.c b/src/gallium/drivers/llvmpipe/lp_state_gs.c
index b18795c..55da0f1 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_gs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_gs.c
@@ -100,8 +100,11 @@ llvmpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
struct lp_geometry_shader *state =
(struct lp_geometry_shader *)gs;
- draw_delete_geometry_shader(llvmpipe->draw,
- (state) ? state->draw_data : 0);
+ if (!state) {
+ return;
+ }
+
+ draw_delete_geometry_shader(llvmpipe->draw, state->draw_data);
FREE( (void *)state->shader.tokens );
FREE(state);
}
--
1.8.3.2
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