[Mesa-dev] Questions about arrays in GLSL 1.50 interface blocks
Matt Turner
mattst88 at gmail.com
Tue Aug 6 13:34:06 PDT 2013
On Tue, Aug 6, 2013 at 12:11 PM, Paul Berry <stereotype441 at gmail.com> wrote:
> Based on what we've seen with AMD and nVidia so far, it seems like the
> intended behaviour is probably: redeclarations of interface blocks are
> prohibited, with the exception of gl_PerVertex (which may only be redeclared
> once in a given compilation unit).
Which means disallowing user-defined unsized arrays in interface
blocks (other than gl_PerVertex)? Seems fine, just confirming.
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