[Mesa-dev] [PATCH] gallivm: honor d3d10 floating point rules for shadow comparisons
Zack Rusin
zackr at vmware.com
Wed Aug 7 12:57:32 PDT 2013
----- Original Message -----
> From: Roland Scheidegger <sroland at vmware.com>
>
> d3d10 specifies ordered comparisons for everything but not_equal which is
> unordered
> (http://msdn.microsoft.com/en-us/library/windows/desktop/cc308050.aspx).
> OpenGL probably doesn't care.
This series looks good too. For all three:
Reviewed-by: Zack Rusin <zackr at vmware.com>
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