[Mesa-dev] [PATCH 02/20] tgsi: add info about MSAA samplers to tgsi_shader_info
Marek Olšák
maraeo at gmail.com
Wed Aug 7 17:20:42 PDT 2013
---
src/gallium/auxiliary/tgsi/tgsi_scan.c | 13 +++++++++++++
src/gallium/auxiliary/tgsi/tgsi_scan.h | 1 +
2 files changed, 14 insertions(+)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.c b/src/gallium/auxiliary/tgsi/tgsi_scan.c
index 1294a7a..05b7111 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_scan.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_scan.c
@@ -36,6 +36,7 @@
#include "util/u_debug.h"
#include "util/u_math.h"
+#include "util/u_memory.h"
#include "util/u_prim.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_util.h"
@@ -128,6 +129,18 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
if (src->Register.Indirect) {
info->indirect_files |= (1 << src->Register.File);
}
+
+ /* MSAA samplers */
+ if (src->Register.File == TGSI_FILE_SAMPLER) {
+ assert(fullinst->Instruction.Texture);
+ assert(src->Register.Index < Elements(info->is_msaa_sampler));
+
+ if (fullinst->Instruction.Texture &&
+ (fullinst->Texture.Texture == TGSI_TEXTURE_2D_MSAA ||
+ fullinst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY_MSAA)) {
+ info->is_msaa_sampler[src->Register.Index] = TRUE;
+ }
+ }
}
/* check for indirect register writes */
diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.h b/src/gallium/auxiliary/tgsi/tgsi_scan.h
index e2fa73a..d9147bd 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_scan.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_scan.h
@@ -80,6 +80,7 @@ struct tgsi_shader_info
boolean color0_writes_all_cbufs;
boolean writes_viewport_index;
boolean writes_layer;
+ boolean is_msaa_sampler[PIPE_MAX_SAMPLERS];
unsigned num_written_culldistance;
unsigned num_written_clipdistance;
--
1.8.1.2
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