[Mesa-dev] [PATCH 2/3] draw: reset the vertex id when injecting new primitive id
Zack Rusin
zackr at vmware.com
Thu Aug 8 12:46:37 PDT 2013
Without reseting the vertex id, with primitives where the same
vertex is used with different primitives (e.g. tri/lines strips)
our vbuf module won't re-emit those vertices with the changed
primitive id. So lets reset the vertex id whenever injecting
new primitive id to make sure that the vertex data is correctly
emitted.
Signed-off-by: Zack Rusin <zackr at vmware.com>
---
src/gallium/auxiliary/draw/draw_pipe_ia.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/src/gallium/auxiliary/draw/draw_pipe_ia.c b/src/gallium/auxiliary/draw/draw_pipe_ia.c
index ecbb233..d64f19b 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_ia.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_ia.c
@@ -68,6 +68,15 @@ inject_primid(struct draw_stage *stage,
for (i = 0; i < num_verts; ++i) {
struct vertex_header *v = header->v[i];
+ /* We have to reset the vertex_id because it's used by
+ * vbuf to figure out if the vertex had already been
+ * emitted. For line/tri strips the first vertex of
+ * subsequent primitives would already be emitted,
+ * but since we're changing the primitive id on the vertex
+ * we want to make sure it's reemitted with the correct
+ * data.
+ */
+ v->vertex_id = UNDEFINED_VERTEX_ID;
memcpy(&v->data[slot][0], &primid, sizeof(primid));
memcpy(&v->data[slot][1], &primid, sizeof(primid));
memcpy(&v->data[slot][2], &primid, sizeof(primid));
--
1.7.10.4
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