[Mesa-dev] [RFC]: gallium: add new float comparison opcodes returning integer booleans

Brian Paul brianp at vmware.com
Fri Aug 9 12:01:30 PDT 2013


Looks good to me.

Will you be a adding a new PIPE_SHADER_CAP_ flag so the driver can tell 
the state tracker which kind of comparison instructions it wants?

-Brian

On 08/09/2013 12:42 PM, Roland Scheidegger wrote:
> This is a proposal for new comparison instructions, as the old ones
> don't really fit modern (graphic or opencl I guess for that matter)
> languages well.
> If you've got objections, think the naming is crazy or whatnot I'm open
> for suggestions :-). I would think this is not just a much better fit
> for d3d10/glsl but for hw as well.
>
> Roland
>
> Am 09.08.2013 20:40, schrieb sroland at vmware.com:
>> From: Roland Scheidegger <sroland at vmware.com>
>>
>> The old float comparison opcodes always return floats 0.0 and 1.0 (clarified
>> in docs these were really floats, was always the case) for legacy graphics.
>> But everybody else (opengl,opencl,d3d10) just has to work around their
>> return results (converting the returned float back to int/boolean).
>> ---
>>   src/gallium/docs/source/tgsi.rst |   84 ++++++++++++++++++++++++++++++--------
>>   1 file changed, 68 insertions(+), 16 deletions(-)
>>
>> diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
>> index 949ad89..b7c40cf 100644
>> --- a/src/gallium/docs/source/tgsi.rst
>> +++ b/src/gallium/docs/source/tgsi.rst
>> @@ -512,13 +512,13 @@ This instruction replicates its result.
>>
>>   .. math::
>>
>> -  dst.x = (src0.x == src1.x) ? 1 : 0
>> +  dst.x = (src0.x == src1.x) ? 1.0F : 0.0F
>>
>> -  dst.y = (src0.y == src1.y) ? 1 : 0
>> +  dst.y = (src0.y == src1.y) ? 1.0F : 0.0F
>>
>> -  dst.z = (src0.z == src1.z) ? 1 : 0
>> +  dst.z = (src0.z == src1.z) ? 1.0F : 0.0F
>>
>> -  dst.w = (src0.w == src1.w) ? 1 : 0
>> +  dst.w = (src0.w == src1.w) ? 1.0F : 0.0F
>>
>>
>>   .. opcode:: SFL - Set On False
>> @@ -538,13 +538,13 @@ This instruction replicates its result.
>>
>>   .. math::
>>
>> -  dst.x = (src0.x > src1.x) ? 1 : 0
>> +  dst.x = (src0.x > src1.x) ? 1.0F : 0.0F
>>
>> -  dst.y = (src0.y > src1.y) ? 1 : 0
>> +  dst.y = (src0.y > src1.y) ? 1.0F : 0.0F
>>
>> -  dst.z = (src0.z > src1.z) ? 1 : 0
>> +  dst.z = (src0.z > src1.z) ? 1.0F : 0.0F
>>
>> -  dst.w = (src0.w > src1.w) ? 1 : 0
>> +  dst.w = (src0.w > src1.w) ? 1.0F : 0.0F
>>
>>
>>   .. opcode:: SIN - Sine
>> @@ -560,26 +560,26 @@ This instruction replicates its result.
>>
>>   .. math::
>>
>> -  dst.x = (src0.x <= src1.x) ? 1 : 0
>> +  dst.x = (src0.x <= src1.x) ? 1.0F : 0.0F
>>
>> -  dst.y = (src0.y <= src1.y) ? 1 : 0
>> +  dst.y = (src0.y <= src1.y) ? 1.0F : 0.0F
>>
>> -  dst.z = (src0.z <= src1.z) ? 1 : 0
>> +  dst.z = (src0.z <= src1.z) ? 1.0F : 0.0F
>>
>> -  dst.w = (src0.w <= src1.w) ? 1 : 0
>> +  dst.w = (src0.w <= src1.w) ? 1.0F : 0.0F
>>
>>
>>   .. opcode:: SNE - Set On Not Equal
>>
>>   .. math::
>>
>> -  dst.x = (src0.x != src1.x) ? 1 : 0
>> +  dst.x = (src0.x != src1.x) ? 1.0F : 0.0F
>>
>> -  dst.y = (src0.y != src1.y) ? 1 : 0
>> +  dst.y = (src0.y != src1.y) ? 1.0F : 0.0F
>>
>> -  dst.z = (src0.z != src1.z) ? 1 : 0
>> +  dst.z = (src0.z != src1.z) ? 1.0F : 0.0F
>>
>> -  dst.w = (src0.w != src1.w) ? 1 : 0
>> +  dst.w = (src0.w != src1.w) ? 1.0F : 0.0F
>>
>>
>>   .. opcode:: STR - Set On True
>> @@ -1325,6 +1325,19 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
>>
>>
>>
>> +.. opcode:: FSLT - Float Set On Less Than (ordered)
>> +
>> +.. math::
>> +
>> +  dst.x = (src0.x < src1.x) ? ~0 : 0
>> +
>> +  dst.y = (src0.y < src1.y) ? ~0 : 0
>> +
>> +  dst.z = (src0.z < src1.z) ? ~0 : 0
>> +
>> +  dst.w = (src0.w < src1.w) ? ~0 : 0
>> +
>> +
>>   .. opcode:: ISLT - Signed Integer Set On Less Than
>>
>>   .. math::
>> @@ -1351,6 +1364,19 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
>>     dst.w = (src0.w < src1.w) ? ~0 : 0
>>
>>
>> +.. opcode:: FSGE - Float Set On Greater Equal Than (ordered)
>> +
>> +.. math::
>> +
>> +  dst.x = (src0.x >= src1.x) ? ~0 : 0
>> +
>> +  dst.y = (src0.y >= src1.y) ? ~0 : 0
>> +
>> +  dst.z = (src0.z >= src1.z) ? ~0 : 0
>> +
>> +  dst.w = (src0.w >= src1.w) ? ~0 : 0
>> +
>> +
>>   .. opcode:: ISGE - Signed Integer Set On Greater Equal Than
>>
>>   .. math::
>> @@ -1377,6 +1403,19 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
>>     dst.w = (src0.w >= src1.w) ? ~0 : 0
>>
>>
>> +.. opcode:: FSEQ - Float Set On Equal (ordered)
>> +
>> +.. math::
>> +
>> +  dst.x = (src0.x == src1.x) ? ~0 : 0
>> +
>> +  dst.y = (src0.y == src1.y) ? ~0 : 0
>> +
>> +  dst.z = (src0.z == src1.z) ? ~0 : 0
>> +
>> +  dst.w = (src0.w == src1.w) ? ~0 : 0
>> +
>> +
>>   .. opcode:: USEQ - Integer Set On Equal
>>
>>   .. math::
>> @@ -1390,6 +1429,19 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
>>     dst.w = (src0.w == src1.w) ? ~0 : 0
>>
>>
>> +.. opcode:: FSNE - Float Set On Not Equal (unordered)
>> +
>> +.. math::
>> +
>> +  dst.x = (src0.x != src1.x) ? ~0 : 0
>> +
>> +  dst.y = (src0.y != src1.y) ? ~0 : 0
>> +
>> +  dst.z = (src0.z != src1.z) ? ~0 : 0
>> +
>> +  dst.w = (src0.w != src1.w) ? ~0 : 0
>> +
>> +
>>   .. opcode:: USNE - Integer Set On Not Equal
>>
>>   .. math::
>>



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