[Mesa-dev] [PATCH 2/2] radeonsi: don't make scanout resources linear except for cursors

Marek Olšák maraeo at gmail.com
Fri Aug 9 15:23:55 PDT 2013


The surface allocator understands the scanout flag just fine.

This seems to improve performance for Ubuntu Unity on top of st/xorg
and it fixes the cursor.
---
 src/gallium/drivers/radeonsi/r600_texture.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeonsi/r600_texture.c b/src/gallium/drivers/radeonsi/r600_texture.c
index ee8ee14..8e01b14 100644
--- a/src/gallium/drivers/radeonsi/r600_texture.c
+++ b/src/gallium/drivers/radeonsi/r600_texture.c
@@ -515,7 +515,7 @@ struct pipe_resource *si_texture_create(struct pipe_screen *screen,
 	int r;
 
 	if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
-	    !(templ->bind & PIPE_BIND_SCANOUT)) {
+	    !(templ->bind & PIPE_BIND_CURSOR)) {
 		if (templ->flags & R600_RESOURCE_FLAG_FORCE_TILING ||
 		    templ->nr_samples > 1) {
 			array_mode = V_009910_ARRAY_2D_TILED_THIN1;
-- 
1.8.1.2



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