[Mesa-dev] [PATCH 2/2] radeonsi: don't make scanout resources linear except for cursors
Marek Olšák
maraeo at gmail.com
Fri Aug 9 15:23:55 PDT 2013
The surface allocator understands the scanout flag just fine.
This seems to improve performance for Ubuntu Unity on top of st/xorg
and it fixes the cursor.
---
src/gallium/drivers/radeonsi/r600_texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/r600_texture.c b/src/gallium/drivers/radeonsi/r600_texture.c
index ee8ee14..8e01b14 100644
--- a/src/gallium/drivers/radeonsi/r600_texture.c
+++ b/src/gallium/drivers/radeonsi/r600_texture.c
@@ -515,7 +515,7 @@ struct pipe_resource *si_texture_create(struct pipe_screen *screen,
int r;
if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
- !(templ->bind & PIPE_BIND_SCANOUT)) {
+ !(templ->bind & PIPE_BIND_CURSOR)) {
if (templ->flags & R600_RESOURCE_FLAG_FORCE_TILING ||
templ->nr_samples > 1) {
array_mode = V_009910_ARRAY_2D_TILED_THIN1;
--
1.8.1.2
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