[Mesa-dev] [PATCH 8/9] glsl: Merge precision qualifiers too

Matt Turner mattst88 at gmail.com
Tue Aug 13 15:51:35 PDT 2013


On Fri, Aug 9, 2013 at 4:38 PM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> We never noticed this before because we previously didn't enfoce GLSL ES
> fragement shader requirements that precision be defined.  There may also
> have been some interaction here with the addition of
> GL_ARB_shading_language_420pack, but it doesn't appear to me that it
> added any new bugs (just perhaps uncovered some old ones).
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Matt Turner <mattst88 at gmail.com>
> Cc: "9.2" <mesa-stable at lists.freedesktop.org>
> ---

Reviewed-by: Matt Turner <mattst88 at gmail.com>


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