[Mesa-dev] [PATCH 1/2] radeonsi: Fix SPI_BARYC_CNTL register initialization
Michel Dänzer
michel at daenzer.net
Mon Aug 19 07:08:56 PDT 2013
From: Michel Dänzer <michel.daenzer at amd.com>
The centroid / center interpolation related bits have different meanings
as of SI.
Fixes 7 centroid interpolation related piglit tests.
Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
---
src/gallium/drivers/radeonsi/si_state_draw.c | 25 +++----------------------
1 file changed, 3 insertions(+), 22 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index f0f2734..7ecaf77 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -123,9 +123,7 @@ static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *s
struct si_pm4_state *pm4;
unsigned i, exports_ps, num_cout, spi_ps_in_control, db_shader_control;
unsigned num_sgprs, num_user_sgprs;
- boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE;
- unsigned fragcoord_interp_mode = 0;
- unsigned spi_baryc_cntl, spi_ps_input_ena, spi_shader_z_format;
+ unsigned spi_baryc_cntl = 0, spi_ps_input_ena, spi_shader_z_format;
uint64_t va;
si_pm4_delete_state(rctx, ps, shader->pm4);
@@ -143,27 +141,19 @@ static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *s
switch (shader->shader.input[i].name) {
case TGSI_SEMANTIC_POSITION:
if (shader->shader.input[i].centroid) {
- /* fragcoord_interp_mode will be written to
- * SPI_BARYC_CNTL.POS_FLOAT_LOCATION
+ /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
* Possible vaules:
* 0 -> Position = pixel center (default)
* 1 -> Position = pixel centroid
* 2 -> Position = iterated sample number XXX:
* What does this mean?
*/
- fragcoord_interp_mode = 1;
+ spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(1);
}
/* Fall through */
case TGSI_SEMANTIC_FACE:
continue;
}
-
- if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
- have_linear = TRUE;
- if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
- have_perspective = TRUE;
- if (shader->shader.input[i].centroid)
- have_centroid = TRUE;
}
for (i = 0; i < shader->shader.noutput; i++) {
@@ -195,15 +185,6 @@ static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *s
spi_ps_in_control = S_0286D8_NUM_INTERP(shader->shader.ninterp);
- spi_baryc_cntl = 0;
- if (have_perspective)
- spi_baryc_cntl |= have_centroid ?
- S_0286E0_PERSP_CENTROID_CNTL(1) : S_0286E0_PERSP_CENTER_CNTL(1);
- if (have_linear)
- spi_baryc_cntl |= have_centroid ?
- S_0286E0_LINEAR_CENTROID_CNTL(1) : S_0286E0_LINEAR_CENTER_CNTL(1);
- spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(fragcoord_interp_mode);
-
si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
spi_ps_input_ena = shader->spi_ps_input_ena;
/* we need to enable at least one of them, otherwise we hang the GPU */
--
1.8.4.rc3
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