[Mesa-dev] [PATCH 2/2] radeonsi: Always pre-load separate VGPRs for centroid vs. center interpolation

Laurent Carlier lordheavym at gmail.com
Mon Aug 19 07:50:52 PDT 2013


Le lundi 19 août 2013 16:08:57 Michel Dänzer a écrit :
> From: Michel Dänzer <michel.daenzer at amd.com>
> 
> The LLVM R600 backend currently always uses separate VGPRs for these.
> 
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68162
> (Centroid interpolation is identical to center interpolation without
> multisampling, so the shader hardware was only pre-loading one set of
> interpolation coefficients, and the pixel shader code was using
> uninitialized values as the centroid interpolation coefficients)
> 
> Cc: mesa-stable at lists.freedesktop.org
> Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
> ---

Tested both patches, and they are fixing Portal, Counter Strike:Source, Half 
Life 2

-- 
Laurent Carlier
ArchLinux Developer
http://www.archlinux.org
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