[Mesa-dev] [PATCH 20/30] i965: Make prim_to_hw_prim accessible outside brw_draw.c.

Paul Berry stereotype441 at gmail.com
Tue Aug 20 11:30:35 PDT 2013


We will need access to this array in order to configure the geometry
shader.
---
 src/mesa/drivers/dri/i965/brw_context.h | 2 ++
 src/mesa/drivers/dri/i965/brw_draw.c    | 2 +-
 2 files changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 4e8e239..09dfb44 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1584,6 +1584,8 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
                             uint32_t width, uint32_t height,
                             uint32_t tile_x, uint32_t tile_y);
 
+extern const GLuint prim_to_hw_prim[GL_POLYGON+1];
+
 #ifdef __cplusplus
 }
 #endif
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 424d39f..c7164ac 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -54,7 +54,7 @@
 
 #define FILE_DEBUG_FLAG DEBUG_PRIMS
 
-static GLuint prim_to_hw_prim[GL_POLYGON+1] = {
+const GLuint prim_to_hw_prim[GL_POLYGON+1] = {
    _3DPRIM_POINTLIST,
    _3DPRIM_LINELIST,
    _3DPRIM_LINELOOP,
-- 
1.8.3.4



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