[Mesa-dev] [PATCH 22/30] i965/gs: Add a data structure for tracking VS output VUE map.

Paul Berry stereotype441 at gmail.com
Tue Aug 20 11:30:37 PDT 2013


---
 src/mesa/drivers/dri/i965/brw_context.h | 9 +++++++++
 src/mesa/drivers/dri/i965/brw_vs.c      | 8 +++++++-
 2 files changed, 16 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 7c6964f..55d1174 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -150,6 +150,7 @@ enum brw_state_id {
    BRW_STATE_VS_CONSTBUF,
    BRW_STATE_PROGRAM_CACHE,
    BRW_STATE_STATE_BASE_ADDRESS,
+   BRW_STATE_VUE_MAP_VS,
    BRW_STATE_VUE_MAP_GEOM_OUT,
    BRW_STATE_TRANSFORM_FEEDBACK,
    BRW_STATE_RASTERIZER_DISCARD,
@@ -185,6 +186,7 @@ enum brw_state_id {
 #define BRW_NEW_VS_CONSTBUF            (1 << BRW_STATE_VS_CONSTBUF)
 #define BRW_NEW_PROGRAM_CACHE		(1 << BRW_STATE_PROGRAM_CACHE)
 #define BRW_NEW_STATE_BASE_ADDRESS	(1 << BRW_STATE_STATE_BASE_ADDRESS)
+#define BRW_NEW_VUE_MAP_VS		(1 << BRW_STATE_VUE_MAP_VS)
 #define BRW_NEW_VUE_MAP_GEOM_OUT	(1 << BRW_STATE_VUE_MAP_GEOM_OUT)
 #define BRW_NEW_TRANSFORM_FEEDBACK	(1 << BRW_STATE_TRANSFORM_FEEDBACK)
 #define BRW_NEW_RASTERIZER_DISCARD	(1 << BRW_STATE_RASTERIZER_DISCARD)
@@ -1103,6 +1105,13 @@ struct brw_context
    } curbe;
 
    /**
+    * Layout of vertex data exiting the vertex shader.
+    *
+    * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
+    */
+   struct brw_vue_map vue_map_vs;
+
+   /**
     * Layout of vertex data exiting the geometry portion of the pipleine.
     * This comes from the geometry shader if one exists, otherwise from the
     * vertex shader.
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 0a3924f..6a67bc4 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -484,7 +484,13 @@ static void brw_upload_vs_prog(struct brw_context *brw)
    }
    if (memcmp(&brw->vs.prog_data->base.vue_map, &brw->vue_map_geom_out,
               sizeof(brw->vue_map_geom_out)) != 0) {
-      brw->vue_map_geom_out = brw->vs.prog_data->base.vue_map;
+      brw->vue_map_vs = brw->vs.prog_data->base.vue_map;
+      brw->state.dirty.brw |= BRW_NEW_VUE_MAP_VS;
+
+      /* No geometry shader support yet, so the VS VUE map is the VUE map for
+       * the output of the "geometry" portion of the pipeline.
+       */
+      brw->vue_map_geom_out = brw->vue_map_vs;
       brw->state.dirty.brw |= BRW_NEW_VUE_MAP_GEOM_OUT;
    }
 }
-- 
1.8.3.4



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