[Mesa-dev] [PATCH 03/30] i965: Make brw_{program, shader, vec4, vs}.h safe to include from C++.

Kenneth Graunke kenneth at whitecape.org
Tue Aug 20 11:58:16 PDT 2013


On 08/20/2013 11:30 AM, Paul Berry wrote:
> ---
>   src/mesa/drivers/dri/i965/brw_program.h  |  8 ++++++++
>   src/mesa/drivers/dri/i965/brw_shader.cpp |  2 +-
>   src/mesa/drivers/dri/i965/brw_shader.h   |  7 ++++++-
>   src/mesa/drivers/dri/i965/brw_vec4.h     | 12 ++++++++++--
>   src/mesa/drivers/dri/i965/brw_vs.h       |  8 ++++++++
>   5 files changed, 33 insertions(+), 4 deletions(-)

I like the change to brw_program.h and brw_vs.h.  But I'm confused by 
the changes to brw_shader.h and brw_vec4.h---those are already only used 
by C++ code, and full of C++ stuff.

Perhaps you're making them safe to include from C, for some reason?

I'll keep reading and see if it eventually makes sense.

> diff --git a/src/mesa/drivers/dri/i965/brw_program.h b/src/mesa/drivers/dri/i965/brw_program.h
> index a2997e7..e2ddaa8 100644
> --- a/src/mesa/drivers/dri/i965/brw_program.h
> +++ b/src/mesa/drivers/dri/i965/brw_program.h
> @@ -42,6 +42,10 @@ struct brw_sampler_prog_key_data {
>      uint16_t yuvtex_swap_mask; /**< UV swaped */
>   };
>
> +#ifdef __cplusplus
> +extern "C" {
> +#endif
> +
>   void brw_populate_sampler_prog_key_data(struct gl_context *ctx,
>   				        const struct gl_program *prog,
>                                           unsigned sampler_count,
> @@ -51,4 +55,8 @@ bool brw_debug_recompile_sampler_key(struct brw_context *brw,
>                                        const struct brw_sampler_prog_key_data *key);
>   void brw_add_texrect_params(struct gl_program *prog);
>
> +#ifdef __cplusplus
> +} /* extern "C" */
> +#endif
> +
>   #endif
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index 6c7e827..afa14c5 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -24,8 +24,8 @@
>   extern "C" {
>   #include "main/macros.h"
>   #include "brw_context.h"
> -#include "brw_vs.h"
>   }
> +#include "brw_vs.h"
>   #include "brw_fs.h"
>   #include "glsl/ir_optimization.h"
>   #include "glsl/glsl_parser_extras.h"
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
> index e7d3fb6..55769ff 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.h
> +++ b/src/mesa/drivers/dri/i965/brw_shader.h
> @@ -38,6 +38,8 @@ enum register_file {
>      UNIFORM, /* prog_data->params[reg] */
>   };
>
> +#ifdef __cplusplus
> +
>   class backend_instruction : public exec_node {
>   public:
>      bool is_tex();
> @@ -71,8 +73,11 @@ public:
>      void dump_instructions();
>   };
>
> +uint32_t brw_texture_offset(ir_constant *offset);
> +
> +#endif /* __cplusplus */
> +
>   int brw_type_for_base_type(const struct glsl_type *type);
>   uint32_t brw_conditional_for_comparison(unsigned int op);
>   uint32_t brw_math_function(enum opcode op);
> -uint32_t brw_texture_offset(ir_constant *offset);
>   const char *brw_instruction_name(enum opcode op);
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
> index 111b105..b6d4c4e 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4.h
> +++ b/src/mesa/drivers/dri/i965/brw_vec4.h
> @@ -28,15 +28,22 @@
>   #include "brw_shader.h"
>   #include "main/compiler.h"
>   #include "program/hash_table.h"
> +#include "brw_vs.h"
>
> +#ifdef __cplusplus
>   extern "C" {
> -#include "brw_vs.h"
> +#endif
> +
>   #include "brw_context.h"
>   #include "brw_eu.h"
> -};
> +
> +#ifdef __cplusplus
> +}; /* extern "C" */
> +#endif
>
>   #include "glsl/ir.h"
>
> +#ifdef __cplusplus
>   namespace brw {
>
>   class dst_reg;
> @@ -614,5 +621,6 @@ private:
>   };
>
>   } /* namespace brw */
> +#endif /* __cplusplus */
>
>   #endif /* BRW_VEC4_H */
> diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
> index 3d0b852..d51d7b6 100644
> --- a/src/mesa/drivers/dri/i965/brw_vs.h
> +++ b/src/mesa/drivers/dri/i965/brw_vs.h
> @@ -111,6 +111,10 @@ struct brw_vs_compile {
>      struct brw_vertex_program *vp;
>   };
>
> +#ifdef __cplusplus
> +extern "C" {
> +#endif
> +
>   const unsigned *brw_vs_emit(struct brw_context *brw,
>                               struct gl_shader_program *prog,
>                               struct brw_vs_compile *c,
> @@ -128,4 +132,8 @@ bool brw_vs_prog_data_compare(const void *a, const void *b,
>   void brw_vec4_prog_data_free(const struct brw_vec4_prog_data *prog_data);
>   void brw_vs_prog_data_free(const void *in_prog_data);
>
> +#ifdef __cplusplus
> +} /* extern "C" */
> +#endif
> +
>   #endif
>



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