[Mesa-dev] [PATCH 16/30] i965/gs: Add GS_OPCODE_SET_WRITE_OFFSET.
Paul Berry
stereotype441 at gmail.com
Thu Aug 22 08:16:11 PDT 2013
On 20 August 2013 11:30, Paul Berry <stereotype441 at gmail.com> wrote:
> ---
> src/mesa/drivers/dri/i965/brw_defines.h | 16 ++++++++++++++++
> src/mesa/drivers/dri/i965/brw_shader.cpp | 2 ++
> src/mesa/drivers/dri/i965/brw_vec4.h | 3 +++
> src/mesa/drivers/dri/i965/brw_vec4_emit.cpp | 18 ++++++++++++++++++
> 4 files changed, 39 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_defines.h
> b/src/mesa/drivers/dri/i965/brw_defines.h
> index 52009e2..ff270da 100644
> --- a/src/mesa/drivers/dri/i965/brw_defines.h
> +++ b/src/mesa/drivers/dri/i965/brw_defines.h
> @@ -817,6 +817,22 @@ enum opcode {
> * for Slot {0,1}" fields in the message header.
> */
> GS_OPCODE_THREAD_END,
> +
> + /**
> + * Set the "Slot {0,1} Offset" fields of a URB_WRITE message header.
> + *
> + * - dst is the MRF containing the message header.
> + *
> + * - src0.x indicates which portion of the URB should be written to
> (e.g. a
> + * vertex number)
> + *
> + * - src1 is an immediate multiplier which will be applied to src0
> + * (e.g. the size of a single vertex in the URB).
> + *
> + * Note: the hardware will apply this offset *in addition to* the
> offset in
> + * vec4_instruction::offset.
> + */
> + GS_OPCODE_SET_WRITE_OFFSET,
> };
>
> #define BRW_PREDICATE_NONE 0
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp
> b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index 689e908..e5d939a 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -501,6 +501,8 @@ brw_instruction_name(enum opcode op)
> return "gs_urb_write";
> case GS_OPCODE_THREAD_END:
> return "gs_thread_end";
> + case GS_OPCODE_SET_WRITE_OFFSET:
> + return "set_write_offset";
>
> default:
> /* Yes, this leaks. It's in debug code, it should never occur, and
> if
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h
> b/src/mesa/drivers/dri/i965/brw_vec4.h
> index a95f61f..484e578 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4.h
> +++ b/src/mesa/drivers/dri/i965/brw_vec4.h
> @@ -630,6 +630,9 @@ private:
> void generate_vs_urb_write(vec4_instruction *inst);
> void generate_gs_urb_write(vec4_instruction *inst);
> void generate_gs_thread_end(vec4_instruction *inst);
> + void generate_gs_set_write_offset(struct brw_reg dst,
> + struct brw_reg src0,
> + struct brw_reg src1);
> void generate_oword_dual_block_offsets(struct brw_reg m1,
> struct brw_reg index);
> void generate_scratch_write(vec4_instruction *inst,
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
> b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
> index 19ed358..85ad339 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
> @@ -443,6 +443,20 @@
> vec4_generator::generate_gs_thread_end(vec4_instruction *inst)
> }
>
> void
> +vec4_generator::generate_gs_set_write_offset(struct brw_reg dst,
> + struct brw_reg src0,
> + struct brw_reg src1)
> +{
> + brw_push_insn_state(p);
> + brw_set_access_mode(p, BRW_ALIGN_1);
> + brw_set_mask_control(p, BRW_MASK_DISABLE);
> + brw_MUL(p, suboffset(stride(dst, 2, 2, 1), 3), stride(src0, 8, 2, 4),
> + src1);
>
>From our in-person code review yesterday:
Comments are needed to explain why I chose the strides I did. These
comments should refer to the PRM documentation of the message header.
> + brw_set_access_mode(p, BRW_ALIGN_16);
> + brw_pop_insn_state(p);
> +}
> +
> +void
> vec4_generator::generate_oword_dual_block_offsets(struct brw_reg m1,
> struct brw_reg index)
> {
> @@ -918,6 +932,10 @@
> vec4_generator::generate_vec4_instruction(vec4_instruction *instruction,
> generate_gs_thread_end(inst);
> break;
>
> + case GS_OPCODE_SET_WRITE_OFFSET:
> + generate_gs_set_write_offset(dst, src[0], src[1]);
> + break;
> +
> case SHADER_OPCODE_SHADER_TIME_ADD:
> brw_shader_time_add(p, src[0], SURF_INDEX_VS_SHADER_TIME);
> mark_surface_used(SURF_INDEX_VS_SHADER_TIME);
> --
> 1.8.3.4
>
>
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