[Mesa-dev] [PATCH] radeonsi/compute: Fix LDS size calculation

Tom Stellard tom at stellard.net
Thu Aug 22 08:45:18 PDT 2013


On Thu, Aug 22, 2013 at 05:42:34PM +0200, Michel Dänzer wrote:
> On Don, 2013-08-22 at 11:25 -0400, Tom Stellard wrote:
> > From: Tom Stellard <thomas.stellard at amd.com>
> > 
> > We need to include the number of LDS bytes allocated by the state tracker.
> > ---
> >  src/gallium/drivers/radeonsi/radeonsi_compute.c | 8 +++++++-
> >  1 file changed, 7 insertions(+), 1 deletion(-)
> > 
> > diff --git a/src/gallium/drivers/radeonsi/radeonsi_compute.c b/src/gallium/drivers/radeonsi/radeonsi_compute.c
> > index 10309ba..1adb32f 100644
> > --- a/src/gallium/drivers/radeonsi/radeonsi_compute.c
> > +++ b/src/gallium/drivers/radeonsi/radeonsi_compute.c
> > @@ -191,7 +191,13 @@ static void radeonsi_launch_grid(
> >  		| S_00B84C_TGID_Z_EN(1)
> >  		| S_00B84C_TG_SIZE_EN(1)
> >  		| S_00B84C_TIDIG_COMP_CNT(2)
> > -		| S_00B84C_LDS_SIZE(shader->lds_size)
> > +		/* XXX: We are over allocating LDS.  The shader reports LDS in
> > +		 * blocks of 256 bytes, so if there are 4 bytes lds allocated in
> > +		 * the shader and 4 bytes allocated by the state tracker, then
> > +		 * we will set LDS_SIZE to 512 bytes rather than 256.
> > +		 */
> > +		| S_00B84C_LDS_SIZE(shader->lds_size +
> > +				(align(program->local_size, 256) >> 8) + 1)
> 
> What's the + 1 at the end for?
> 

I added that for safety while debugging, but forgot to remove it.  It
shouldn't be there.

-Tom

> 
> -- 
> Earthling Michel Dänzer           |                   http://www.amd.com
> Libre software enthusiast         |          Debian, X and DRI developer
> 


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